Deck & Commander Strategies
Talion, the Kindly Lord
Talion’s deck aims to leverage artifact synergies and value from drawing cards and creating treasures, using incremental advantage to set up a winning combo or overwhelm opponents with efficient artifact-based threats.
Shalai and Hallar
This deck focuses on protecting its key creatures and enabling infinite combat damage loops through +1/+1 counter interactions, using Shalai’s protective abilities and Hallar’s combat triggers to close the game rapidly.
Breya, Etherium Shaper
Breya’s deck uses artifact synergy combined with powerful tutors and control elements to assemble combos involving artifact sacrifice and infinite mana or damage, leveraging Breya’s activated abilities to win the game.
Thrasios, Triton Hero / Francisco, Fowl Marauder
This partner pairing emphasizes efficient ramp and card draw to quickly assemble combo pieces, using Thrasios’s scry and draw ability alongside Francisco’s synergy with creatures and artifacts to generate value and combo off.
Gameplay Insights
- 1
Players extensively used mana artifacts and signets for fast ramp to enable early interaction and combo assembly.
- 2
The presence of multiple Rhystic Study triggers created significant card draw and mana pressure, influencing players' decisions to pay or not.
- 3
The game-winning infinite damage loop was enabled by pumping a creature with Shalai and Hallar’s combat trigger, highlighting the importance of protecting key combo creatures.
- 4
Demonic Tutor was cast multiple times by most players to find critical combo pieces, demonstrating the high value of tutors in cEDH gameplay.
- 5
The lack of creature removal at a critical moment allowed the combo to resolve and end the game decisively.
Notable Cards
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Talion, the Kindly Lord
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Shalai and Hallar
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Breya, Etherium Shaper
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Thrasios, Triton Hero
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Francisco, Fowl Marauder
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Rhystic Study
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Demonic Tutor
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Mox Opal
Gameplay Summary
The game began with players establishing their mana bases and early ramp, including fetch lands, signets, and mana artifacts.
Early interactive spells like Mystical Remora and Rhystic Study generated card advantage and pressured opponents' resources.
Players focused on setting up their combos and key pieces, such as casting Talion, the Kindly Lord, Shalai and Hallar, and assembling mana rocks to facilitate their game plans.
A pivotal moment came when one player cast Invasion of Eoria with X=4, threatening a lethal attack by pumping a creature with Shalai and Hallar's ability, which led to an infinite damage loop to close the game.
Throughout the match, demonic tutors and draw spells were used extensively to find critical combo pieces and maintain pressure.
The game ended quickly after the combo was established, with no effective creature removal available to stop the win condition.