Deck Strategies
Sauron, the Dark Lord
A reanimator and value deck that uses influence counters and ring bearer synergies to grow threats, generate treasure tokens for ramp, and overwhelm opponents with powerful creatures.
Malcolm, Keen-Eyed Navigator & Kediss, Emberclaw Familiar
A treasure and artifact synergy deck focused on generating treasure tokens through attacks and pirate-themed spells, enabling big mana plays, value, and aggressive combat.
Satoru Umezawa
A ninja-themed deck that cheats large creatures into play with ninjutsu and controls the board with disruption and bounce spells, aiming to pressure opponents quickly.
Aesi, Tyrant of Gyre Strait
A ramp and card draw deck that leverages landfall and large creatures to outvalue opponents, using lands like Training Center and Archway of Innovation for acceleration.
Gameplay Insights
- 1
Sauron’s use of Ring Bearer to consistently draw cards and grow counters created sustained pressure and card advantage.
- 2
Malcolm’s treasure generation with Magda and Ragavan allowed multiple attacks and spell activations, maintaining mana efficiency.
- 3
Satoru’s ninjutsu into Stormtide Leviathan combined with Force of Will counterspells created a strong tempo swing and board presence.
- 4
Players carefully managed their resources and interaction to balance aggression and defense, with several key counterspells and bounce effects shaping combat.
- 5
The interaction between treasure tokens and artifact synergies was a pivotal factor in accelerating mana and enabling big plays.
- 6
Repeated combat damage triggers and card draw engines kept the game dynamic and fast-paced.
Notable Cards
Ancient Tomb
Idol of Oblivion
Magda, Brazen Outlaw
Ragavan, Nimble Pilferer
Stormtide Leviathan
Force of Will
Cabal Coffers
Inspired Tinkering
Archway of Innovation
Curiosity
Wizard Class
Summary
The game featured four players piloting distinct high-power Commander decks, each leveraging unique synergies and strategies. The player controlling Sauron, the Dark Lord, focused on a reanimator build that utilized the Ring Bearer and influence counters to grow threats while generating treasure tokens for ramp and card draw. Early turns saw steady development with lands like Ancient Tomb and Idols of Oblivion to fuel fast mana and card advantage. Sauron’s deck consistently pressed aggression with multiple NZouls and Pan Bor, while also protecting key pieces with counterspells. Malcolm and Kediss operated a treasure and artifact synergy deck, generating treasure tokens through Magda, Ragavan, and pirate-themed spells to accelerate mana production. This deck applied pressure through efficient attacking creatures and card draw engines such as Curiosity. Satoru Umezawa’s deck leveraged ninjutsu to cheat in large creatures like Stormtide Leviathan and used bounce and disruption effects to control the board. Aesi, Tyrant of Gyre Strait, played a ramp and card draw focused strategy, aiming to outvalue opponents with lands like Training Center and Archway of Innovation. Key moments included Sauron’s aggressive play with the Ring Bearer accumulating counters and treasure tokens, Malcolm’s treasure generation enabling multiple attacks and synergy triggers, and Satoru’s ninja plays with Force of Will interaction slowing down opponents’ plans. The game displayed tight interaction and resource management, with players balancing aggression and protection. The win conditions revolved around overwhelming opponents with large creatures and value engines through treasure ramp, reanimation, and cheat-in mechanics.