Deck Strategies
Orah, Skyclave Hierophant
A cleric tribal deck focused on generating value through life gain triggers and cleric synergies, building board presence with tokens and incremental growth.
Trostani, Selesnya's Voice
Leveraging life gain and token generation to maintain a resilient board while growing creatures, often winning through overwhelming creature presence and drain effects.
Ukkima, Stalking Shadow and Cazur, Ruthless Stalker
A tribal synergy deck combining whales and wolves to control the board and generate value, leveraging creature interactions for tempo and damage.
Lord Windgrace
Ramp focused deck using lands and big creatures to overpower opponents, deviating from typical landfall strategies to emphasize large threats and mana acceleration.
Gameplay Insights
- 1
Casting Seedborn Muse early to enable untapping lands and maximize mana usage on opponents’ turns provided significant tempo advantage.
- 2
Max’s use of Fierce Empath to fetch Wolvenwold Hydra demonstrated effective ramp and big creature setup in his tribal deck.
- 3
Martin’s life gain cleric synergies steadily increased board resilience and threat size, making incremental progress each turn.
- 4
Nick’s approach of using Lord Windgrace primarily as ramp rather than landfall kept the deck flexible and allowed for casting large threats earlier.
- 5
Players prioritized establishing board presence and incremental advantages over early aggression, reflecting a strategic focus on midgame value and combos.
Notable Cards
Seedborn Muse
Cleric of Life's Bond
Fierce Empath
Blighted Woodland
Wayfarer's Bauble
Selfless Spirit
Summary
The game began with a typical multiplayer Commander setup, with players introducing their decks and strategies. Early turns featured players establishing their mana bases and deploying key creatures like Cleric of Life's Bond and Fierce Empath to ramp and set up their boards. A notable early play was Max casting Ukima and Cazur, leveraging their synergistic whale and wolf tribal interaction, while Nick used Lord Windgrace primarily as a ramp tool, diverging from its usual landfall focus. Seedborn Muse made a significant impact when cast, allowing players to untap lands and maintain tempo during opponents' turns. Combat started cautiously, with incremental damage dealt by flyers and clerics, while players focused on board development and life gain triggers. Martin's Orah deck emphasized cleric tribal synergies, gaining life and growing creatures steadily, while Trostani's presence ensured additional life gain and token generation. Key turning points included Martin's use of Blighted Woodland and card draw engines to maintain momentum, as well as Nick’s ramp and big creature plays that threatened to escalate board presence quickly. The game maintained a balanced pace, with players carefully managing threats and resources. Despite some mulligans and slow starts, the board state gradually became more complex with life gain synergies, tribal interactions, and ramp enabling large threats. The win condition seemed to revolve around overwhelming board presence supported by life gain and tribal synergies, particularly clerics and wolves, alongside potent ramp enabling big creatures and combos. The presence of Seedborn Muse suggested an emphasis on maximizing value each turn, potentially setting up for explosive multiple activations or combo finishes.