IS FIRE LORD OZAI GOOD IN cEDH? - KINNAN VS CELES VS MAGDA VS FIRE LORD OZAI thumbnail Blurred backdrop thumbnail
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IS FIRE LORD OZAI GOOD IN cEDH? - KINNAN VS CELES VS MAGDA VS FIRE LORD OZAI

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Kinnan, Bonder Prodigy

    Kinnan, Bonder Prodigy

    Ramp heavily with mana dorks and Devoted Druid to generate large amounts of mana, then use that mana to cast powerful spells and combos. Often aims to leverage mana acceleration for explosive turns.

  • Magda, Brazen Outlaw

    Magda, Brazen Outlaw

    Generate treasure tokens quickly using dwarves and artifacts to ramp into big threats or combos. Treasure tokens also help fuel artifact synergies and mana production.

  • Celes, Rune Knight

    Celes, Rune Knight

    Deploy a suite of cheap one-drop creatures and utilize reanimation and disruption spells to maintain board presence and pressure opponents.

  • Fire Lord Ozai

    Fire Lord Ozai

    Use milling via Stitcher Supplier combined with Animate Dead to recur threats efficiently. Leverage artifacts and constructs from the Ozai saga to build a resilient board state and apply incremental pressure.

Gameplay Insights

  • 1

    Fire Lord Ozai's synergy with Stitcher Supplier and Animate Dead provided strong recursion and board presence, enabling sustained pressure despite opposing aggression.

  • 2

    Kinnan's use of Angel's Grace to survive lethal combat was a critical defensive play, allowing continued participation in the game and application of pressure.

  • 3

    Magda's early treasure generation set the pace for artifact-based ramp, allowing for multiple constructs and potential combo enablers.

  • 4

    The animate dead recursion on early threats unexpectedly influenced combat outcomes, demonstrating the power of resilience in cEDH games.

Notable Cards

  • Animate Dead

    Animate Dead

  • Birds of Paradise

    Birds of Paradise

  • Devoted Druid

    Devoted Druid

  • Universal Automaton

    Universal Automaton

  • Angel's Grace

    Angel's Grace

  • The One Ring

    The One Ring

Gameplay Summary

The game featured four players piloting distinct commanders: Kinnan, Bonder Prodigy; Magda, Brazen Outlaw; Celes, Rune Knight; and Fire Lord Ozai.

Early turns saw the players establishing their boards with ramp and key creatures such as Birds of Paradise, Stitcher Supplier, and Universal Automaton.

Magda quickly set up a treasure generation engine, while Kinnan developed mana acceleration with tropical island and Devoted Druid.

Fire Lord Ozai's player used Animate Dead on early threats and leveraged the saga to create constructs, slowly building a board presence. A pivotal moment occurred when Kinnan's player used Angel's Grace to survive a lethal attack, maintaining pressure on opponents.

Meanwhile, Fire Lord Ozai's milling strategy with Stitcher Supplier synergized with Animate Dead, allowing for recurring threats and maintaining tempo.

The game featured back-and-forth combat and resource development, with Fire Lord Ozai capitalizing on the milling synergy and artifact constructs to contribute to the board state.

The interactions highlighted Fire Lord Ozai's potential in cEDH through resilient threats and artifact synergy, though the game ended before a definitive winner emerged.

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