Matt Mercer performs for Brodin Plett's entertainment - we're all April Fools | Commander at Home 93 thumbnail Blurred backdrop thumbnail

Matt Mercer performs for Brodin Plett's entertainment - we're all April Fools | Commander at Home 93

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Commander At Home 95 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Personality featured in this Gameplay

Deck & Commander Strategies

  • The Most Dangerous Gamer

    The Most Dangerous Gamer

    Builds a carnival of artifact 'attractions' that provide unique effects. The deck uses a die roll mechanic each turn to 'visit' these attractions, creating unpredictable and thematic gameplay that can impact the board state in various ways.

  • Blim, Comedic Genius

    Blim, Comedic Genius

    A control/disruption deck that forces opponents to gain control of the player's permanents and then penalizes them by causing life loss and discard equal to the number of permanents controlled but not owned, creating chaos and resource denial.

  • Doran, Besieged by Time

    Doran, Besieged by Time

    A big creatures deck where all creatures have higher toughness than power. Doran’s ability flips this dynamic to make creatures hit harder and cheaper, leveraging defensive stats for offense and overwhelming opponents with resilient threats.

  • Maralen, Fae Ascendant

    Maralen, Fae Ascendant

    A mill and flashback deck that exiles top cards of opponents’ libraries whenever elves or fairies enter the battlefield, allowing casting of spells from exile with mana value up to the number of elves and fairies controlled, enabling repeated spellcasting and disruption.

Gameplay Insights

  • 1

    The Most Dangerous Gamer’s carnival mechanic adds a unique layer of randomness and thematic fun, requiring players to adapt to the attractions and their effects each turn.

  • 2

    Deploying Soul Ring early accelerates mana development, enabling faster deployment of threats or utility spells, which can be pivotal in early game tempo.

  • 3

    Doran’s ability to turn toughness into offensive power allows for creatures that are harder to remove and can apply significant pressure, especially when combined with cost reduction.

  • 4

    Maralen’s exile and casting-from-exile mechanic enables repeated use of opponent’s resources, creating a subtle but effective form of disruption and card advantage.

  • 5

    Blim’s mechanic of transferring permanents and imposing life and discard penalties based on these transfers creates a disruptive environment that punishes opponents for holding too many foreign permanents.

Notable Cards

  • Bountiful Promenade

    Bountiful Promenade

  • Swinging Ship

    Swinging Ship

Gameplay Summary

The game begins with a lively and unconventional setup, featuring a unique deck with a carnival theme that introduces 'attractions'—artifact permanents with special rules that vanish if removed.

Early turns feature players establishing their mana base and board presence, with one player quickly deploying a Soul Ring to accelerate their mana.

The Most Dangerous Gamer's carnival mechanic stands out as a key element, with the player rolling a die each turn to potentially 'visit' these attractions, adding a layer of randomness and thematic flavor.

Meanwhile, other players focus on their respective strategies: Maralen, Fae Ascendant exiles cards to cast spells from exile based on the number of elves and fairies controlled; Doran, Besieged by Time plays a toughness-focused big creatures deck that uses Doran’s ability to turn defensive stats into offensive power; and Blind, Comedic Genius disrupts opponents by transferring permanents and enforcing life and discard penalties based on that interaction.

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