Rielle vs Kess vs Tevesh/Kraum vs Thrasios/Rograkh | CEDH Gameplay thumbnail Blurred backdrop thumbnail
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Rielle vs Kess vs Tevesh/Kraum vs Thrasios/Rograkh | CEDH Gameplay

Playing With Power MTG


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Kess, Dissident Mage

    Kess, Dissident Mage

    Utilizes a mid-range control build with a focus on powerful spells and combo lines like Ad Nauseam, Underworld Breach, and Mnemonic Betrayal to generate large card advantage and close the game quickly through storm or combo finishers.

  • Kraum, Ludevic's Opus Tevesh Szat, Doom of Fools

    Tevesh Szat, Doom of Fools / Kraum, Ludevic's Opus

    A proactive combo deck aiming to cast fast Ad Nauseam and generate card advantage through commanders' draw triggers, supported by treasure generation from Dockside Extortionist to enable explosive mana plays.

  • Rielle, the Everwise

    Rielle, the Everwise

    A mid-range deck focused on controlling the board while drawing large quantities of cards through Rielle’s triggers, leveraging incremental value and disruption to dominate the late game.

  • Rograkh, Son of Rohgahh Thrasios, Triton Hero

    Thrasios, Triton Hero / Rograkh, Son of Rohgahh

    Mana-centric midrange deck that builds a strong resource base and uses powerful value creatures and artifacts like Cloudstone Curio to generate card advantage and maintain board presence, while disrupting opponents with targeted aggression.

Gameplay Insights

  • 1

    The use of Gilded Drake to steal Thrasios was a pivotal board control moment, forcing opponents to shift their strategies.

  • 2

    Jesper's timely Flusterstorm counters on Zack's Ad Nauseam prevented a quick combo kill, showcasing the importance of storm hate in cEDH.

  • 3

    Adam's Pyroblast countered a critical Thassa's Oracle win attempt, highlighting the meta awareness and sideboard options against blue combo decks.

  • 4

    The repeated use of Rhystic Study across multiple turns generated incremental card advantage for Adam, enabling sustained pressure and response options.

  • 5

    Multiple layers of counterspells and interaction kept the game balanced and prevented early snowballing, emphasizing the importance of disruption and timing in cEDH.

Notable Cards

  • Ad Nauseam

    Ad Nauseam

  • Dockside Extortionist

    Dockside Extortionist

  • Gilded Drake

    Gilded Drake

  • Rhystic Study

    Rhystic Study

  • Mnemonic Betrayal

    Mnemonic Betrayal

  • Force of Will

    Force of Will

  • Flusterstorm

    Flusterstorm

  • Yawgmoth's Will

    Yawgmoth's Will

  • Grinding Station

    Grinding Station

  • Mana Crypt

    Mana Crypt

  • Mana Vault

    Mana Vault

  • Thassa's Oracle

    Thassa's Oracle

Gameplay Summary

The game started with all players developing their mana bases and early board presence, with key plays such as Zack casting Dark Confidant and Jesper deploying both Rograkh and Thrasios, establishing value engines.

Early interaction included Adam using Gilded Drake to gain control of Jesper's Thrasios, which shifted board dynamics significantly.

Zack attempted a fast Ad Nauseam combo to close the game early, but Jesper's well-timed Flusterstorm counters prevented this from succeeding.

Mike, piloting Tevesh Szat and Kraum, leveraged Dockside Extortionist for treasure generation to fuel his combo attempts, but his Thassa's Oracle win attempt was countered by Adam's Pyroblast, highlighting the heavy counterspell presence at the table. As the midgame progressed, Adam's Rielle the Everwise deck focused on card draw and board control, using Rhystic Study to tax opponents and generate incremental advantage.

Zack, after surviving his initial combo disruption, pivoted to a grinding station and Yawgmoth's Will line, cycling through cards rapidly but eventually stalled out.

Mike tried to re-establish combo potential with Mnemonic Betrayal, which was efficiently neutralized by the group’s counterspells, including Jesper’s Force of Will and Adam’s Swan Song.

The interplay of multiple counterspells and resource denial spells kept the game in a balanced stalemate, with no single player able to break through decisively in the early to mid stages.

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