Deck Strategies
Vishgraz, the Doomhive
Poison counter strategy that generates Myr tokens and applies incremental poison damage by blinking Vishgraz and Sun Titan to reuse spells and create more tokens, aiming to poison opponents out.
Morophon, the Boundless
God tribal deck that ramps into The World Tree to cheat multiple Gods onto the battlefield at once, triggering damage effects and buffing creatures to deliver a lethal board-wide attack.
Shu Yun, the Silent Tempest
Prowess and double strike synergy focused on casting non-creature spells to trigger combat damage boosts, combined with damage doublers like Jeska’s Will and Kess, Amberclaw Familiar for explosive multi-target damage.
Urza, Chief Artificer
Artifact stompy deck that creates large construct tokens and equips them with powerful equipment to produce a formidable board presence and overwhelm opponents through combat damage.
Gameplay Insights
- 1
Ben’s use of blinking Vishgraz and Sun Titan to repeatedly cast poison-inducing spells and generate Myr tokens created a compounding poison counter threat that pressured opponents over time.
- 2
Blake’s plan to use The World Tree to cheat a suite of Gods into play, triggering massive damage via Purphoros and buffing from God Eternal Rhonas, demonstrated a powerful one-turn kill potential that shaped how opponents prioritized interaction.
- 3
Shea’s synergy between Shu Yun’s prowess trigger, Jeska's Will, and Kess, Amberclaw Familiar allowed for a lethal burst of double strike combat damage that could be dealt to all opponents simultaneously, emphasizing the importance of spell sequencing.
- 4
CovertGoBlue’s steady production of construct tokens through Urza’s Saga and equipping them with high-impact artifacts like Cranial Plating and Shadow Spear provided a resilient, scalable threat that could close the game quickly if unchallenged.
- 5
Early card draw and ramp spells such as Mana Crypt, Night’s Whisper, and Enlightened Tutor set the stage for explosive midgame plays and combos by ensuring resource availability and key card access.
- 6
The interaction between card recursion (Sun Titan), blinking effects, and token generation underlined the importance of layering effects to maximize incremental advantages in multiplayer formats.
Notable Cards
The World Tree
Jeska's Will
Sun Titan
Mana Crypt
Cranial Plating
Nevinyrral's Disk
Vault of Whispers
Talisman of Unity
Urza's Saga
Summary
The game began with players setting up their mana bases and early plays, including artifact ramp and card draw spells. Blake, with Morophon, the Boundless, prepared to execute a powerful God tribal combo by aiming to cast The World Tree and cheat multiple Gods onto the battlefield for a massive damage output. Ben piloted Vishgraz, the Doomhive, utilizing a poison counter strategy that involved creating numerous Myr tokens and attempting to blink his commander and Sun Titan to repeatedly apply poison counters and generate more tokens. Shea's Shu Yun, the Silent Tempest deck focused on leveraging prowess and double strike synergies, intending to amplify combat damage through cards like Jeska's Will and Kess, Amberclaw Familiar to deal lethal damage to all opponents simultaneously. CovertGoBlue played Urza, Chief Artificer, aiming for an artifact stompy strategy by creating large construct tokens and equipping them with powerful equipment to overwhelm opponents quickly. Early turns saw players developing their boards and interaction with minor skirmishes and card advantage plays. Key moments included Ben blinking his commander and spells to escalate poison counters, Shea setting up a lethal double strike damage combo, and Blake assembling his God tribal pieces to threaten a decisive The World Tree activation. Urza steadily built his construct army and equipped them, maintaining pressure. The game was a tense battle of escalating threats, with players trying to disrupt each other’s combos while pushing their own win conditions. The win condition revolved around either poison damage from Vishgraz, mass God tribal damage from Morophon, double strike prowess damage from Shu Yun, or artifact beatdown from Urza, making for a dynamic and multifaceted conflict. The gameplay featured a lot of interaction around board state management, key card recursion and blink effects, and timing of large combos, with players carefully sequencing their plays to maximize damage output or disruption. The poison strategy’s success depended on repeated blinking and token creation, while the God tribal combo hinged on assembling The World Tree and its synergy with God creatures. The artifact stompy deck relied on steady board growth and equipment buffs, and the prowess deck aimed to burst damage through spell casting and damage multipliers. Overall, the match showcased the tension and complexity of executing layered combos and the importance of timing in multiplayer Commander games.