Deck Strategies
Sram, Senior Edificer
Focuses on equipment and aura synergy to generate card draw and incremental advantage while boosting creatures. Uses cheap artifacts and aggressive creatures to build a strong board presence.
Shorikai, Genesis Engine
Artifact-centric deck leveraging vehicles and artifact creatures for board control and value. Uses Shorikai’s ability to untap artifacts and crew vehicles without traditional crew costs, enabling flexible attacks and defenses.
Lita, Mechanical Engineer
Utilizes artifact creatures, vehicles, and token generation to control the board and apply pressure. Combines artifact synergy with aggressive combat strategies and incremental damage from tokens.
Cyclonus, the Saboteur // Cyclonus, Cybertronian Fighter
Likely focused on sabotage and disruption through artifact and creature interactions, with an emphasis on controlling opponents' resources and leveraging damage over time effects.
Gameplay Insights
- 1
Using Shorikai’s ability to crew vehicles by removing loyalty counters rather than paying crew costs provided flexible and efficient board development.
- 2
The Hippodrone’s ability to reduce creatures’ power to zero prevented effective blocking and disrupted combat plans.
- 3
Unwinding Clock’s artifact untap effect was a pivotal card enabling players to reuse artifact abilities and maintain tempo.
- 4
Players carefully managed incremental burn damage from permanents like Nar Isle, weighing the trade-offs of sustained damage versus board presence.
- 5
The synergy of artifact tokens and vehicles allowed for continuous pressure even when board wipes or control effects were present.
- 6
Jace’s card advantage and copying abilities significantly influenced resource availability and tactical options during key turns.
- 7
Avoiding unnecessary combat and focusing on artifact interactions allowed players to maintain steady pressure without overextending.
Notable Cards
Unwinding Clock
Jace, the Mind Sculptor
Mobile Homestead
Summary
The game unfolded as a dynamic multiplayer Commander match featuring Sram, Senior Edificer; Shorikai, Genesis Engine; Lita, Mechanical Engineer; and Cyclonus, the Saboteur. Early turns involved players setting up artifact synergies and vehicles, with Shorikai’s player leveraging artifact untap effects from cards like Unwinding Clock to generate incremental advantage. The Hippodrone and other artifact creatures played a role in controlling the board by reducing opponents' creature power and limiting crew opportunities. Combat phases saw strategic attacks targeting players with fewer blockers, including unblockable attacks and life link interactions, causing incremental life swings that kept tension high. Key planeswalker activations, such as Jace’s card-drawing and copy abilities, added card advantage and tactical options. The game was marked by careful resource management and positioning rather than explosive combos or quick kills. Players balanced damage from incremental burn effects and combat, while artifact token producers helped maintain board presence and pressure. The game maintained a steady pace with players adapting to shifting board states, utilizing artifact synergies and vehicle mechanics to create threats and defenses.