Deck Strategies
Asmira, Holy Avenger
This deck is focused on exploiting enchantments and graveyard interactions to bolster Asmira. The player aims to fill the graveyard with creatures that can then be used to power up Asmira.
Sydri, Galvanic Genius
Sydri deck's strategic approach is to leverage artifacts and Sydri's ability to animate them. The deck features a range of utility and control artifacts that can be turned into potent threats.
Ertai, the Corrupted
The Ertai deck uses a combination of powerful blue and black spells, focusing on control and sacrifice mechanics. It aims to control the board state and eventually win through either a powerful creature or milling strategy.
Krond the Dawn-Clad
Krond's deck is built around enchantments, specifically auras, to power up Krond and other creatures. The deck aims to win through potent voltron-style attacks.
Gameplay Insights
- 1
The use of Crackdown created a challenging board state for other players, especially those relying heavily on non-white creatures.
- 2
Ertai's use of Nemesis of Reason showcased a potential mill win condition, a strategic decision that forced other players to change their game plans.
- 3
Sydri's capacity to animate artifacts added an unexpected layer of threats on the board, demanding strategic responses from other players.
Notable Cards
Nemesis of Reason
Crackdown
Serra's Embrace
Nevinyrral's Disk
Summary
In this unique themed game of Commander, each player has chosen a deck where all cards are illustrated by the same artist. The game kicked off with an interesting mix of strategies, with each player attempting to capitalize on the strengths of their chosen commanders: Asmira, Holy Avenger; Sydri, Galvanic Genius; Ertai, the Corrupted; and Krond the Dawn-Clad. The game saw a series of competitive plays, challenging board states, and strategic decisions that kept the players and viewers on the edge of their seats.