Deck & Commander Strategies
God-Eternal Oketra
Focuses on creating a horde of zombie tokens using various black and white cards to overwhelm opponents.
Sram, Senior Edificer
An Aura-based strategy, aiming to equip Sram with powerful Auras and attack for significant damage.
Ezuri, Claw of Progress
Creates numerous tokens, enabling Ezuri's experience counters and creating a formidable army.
Jhoira, Weatherlight Captain
Focuses on casting a multitude of planeswalkers, using Jhoira's ability to draw cards and maintain a strong board presence.
Gameplay Insights
- 1
Steven's Jhoira deck's ability to draw cards with each planeswalker cast allowed for a strong hand and board presence throughout the game.
- 2
Jeremy's use of Secure the Wastes to create a multitude of tokens in a single turn provided a significant advantage in the game.
- 3
John's choice of playing defensive cards like lignified and dark steel mutation enabled him to control the board and pave the way for his Voltron strategy.
- 4
Justin's combination of Anointed Procession and Deathbringer Liege allowed for a massive army of zombie tokens.
Notable Cards
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Jhoira, Weatherlight Captain
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God-Eternal Oketra
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Sram, Senior Edificer
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Ezuri, Claw of Progress
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Ashiok, Nightmare Muse
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Secure the Wastes
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Argothian Enchantress
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Anointed Procession
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Deathbringer Liege
Gameplay Summary
In this exciting gameplay, Steven's Jhoira deck focused on casting a multitude of planeswalkers, using Jhoira's ability to draw cards and maintain a strong board presence.
Jeremy, on the other hand, played an Ezuri deck that created numerous tokens, enabling Ezuri's experience counters and creating a formidable army.
John's Sram deck was an Aura-based strategy, with a focus on Voltron-style gameplay, aiming to equip Sram with powerful Auras and attack for significant damage.
Justin, piloting a God-Eternal Oketra deck, aimed to create a horde of zombie tokens using various black and white cards to overwhelm opponents.