Deck Strategies
Prosper, Tome-Bound
Exile cards from the top of the library and cast them from exile to generate incremental value and overwhelm opponents with card advantage.
Vrondiss, Rage of Ancients
Aggressive dice-rolling beatdown deck that uses random damage and self-inflicted damage to control the board and pressure opponents.
Wilhelt, the Rotcleaver
Zombie tribal focused on ramping mana and casting powerful undead creatures to swarm and overwhelm opponents.
Leinore, Autumn Sovereign
Go wide with +1/+1 counters and leverage the Coven mechanic by having creatures with different powers to maximize buffs, combat tricks, and generate a large aggressive board presence.
Gameplay Insights
- 1
Leinore’s use of Sagadas Vanguard to grant double strike to multiple creatures with different powers created a powerful combat phase that threatened to end the game quickly.
- 2
Prosper’s Wall of Morning provided consistent card draw by exiling multiple cards from the top of the library each turn and returning one to hand, supporting prolonged value generation.
- 3
Wilhelt’s ramp into sacrifice lands and powerful zombie creatures allowed for sustained board presence and synergy with zombie tribal spells.
- 4
Vrondiss’s dice-rolling mechanic introduced randomness but maintained pressure on opponents, forcing them to respond to steady damage output.
- 5
The combination of ramp spells like Cultivate and mana rocks helped accelerate casting of high-impact creatures and spells, essential in maintaining tempo in a multiplayer game.
- 6
Combat decisions, including blocks and targeted attacks, highlighted the importance of evaluating threats and prioritizing players posing the greatest immediate danger.
Notable Cards
Cultivate
Heirloom Blade
Commander's Sphere
Summary
The game featured a dynamic four-player battle among the commanders Prosper, Tome-Bound; Vrondiss, Rage of Ancients; Wilhelt, the Rotcleaver; and Leinore, Autumn Sovereign. Early game development saw players ramping and setting up their board states, with Prosper focusing on exiling cards and casting from exile to generate incremental value. Leinore leveraged the Coven mechanic and +1/+1 counters to go wide with creatures and create powerful combat scenarios, including using creatures like Zombo Beast Master and flashing in aggressive threats with double strike from Sagadas Vanguard. Vrondiss played a dice-rolling, aggressive beatdown style, rolling dice to inflict damage and generate pressure, while Wilhelt used zombie tribal synergies and ramp to cast impactful creatures and spells. A key turning point was Leinore's aggressive attack with a large army supported by double strike, which forced opponents to react and lose resources. Prosper utilized Wall of Morning for steady card advantage and casting from exile to maintain tempo. Wilhelt ramped into powerful creatures and utilized sacrifice land effects for additional value. The game progressed with various combat exchanges and board developments, where Leinore’s wide board and combat tricks posed a major threat. Meanwhile, Prosper’s continuous card advantage and Vrondiss’s dice-fueled aggression kept the pace high. The interactions between ramp, creature combat, and value from exile defined the flow, with Leinore’s wide board and combat buffs appearing to be a dominant force as the game advanced.