Deck & Commander Strategies
Urza, Lord High Artificer
Monocolor artifact control aiming to lock down opponents with stax pieces while generating infinite mana through artifact synergies, ultimately winning via combo or overwhelming artifact-based board presence.
Tymna the Weaver and Tana, the Bloodsower
A Blood Pod style deck focused on efficient creatures, card draw, and incremental advantage from combat damage and sacrifice synergies to control the board and disrupt opponents.
Marneus Calgar
A token-focused deck that produces numerous tokens and treasures, leveraging aggressive combat and sacrifice outlets to generate card advantage and pressure opponents.
Thrasios, Triton Hero and Vial Smasher the Fierce
A control and combo deck that uses Vial Smasher’s damage triggers combined with card draw effects like Curiosity to maintain parity and assemble game-winning combos.
Gameplay Insights
- 1
Urza's early use of Pithing Needle to shut down Thrasios effectively slowed down the Vial Smasher deck's combo potential.
- 2
The repeated flickering of Urza to create artifact constructs and generate mana was pivotal in establishing board control and accelerating towards combo.
- 3
The use of Magus of the Moon to disrupt opponents’ mana bases demonstrated targeted stax disruption to hinder colored mana strategies.
- 4
Vial Smasher's damage triggers combined with card draw effects allowed Gabe to maintain pressure even while opponents built board states.
- 5
Griffin’s use of Carpet of Flowers to ramp and generate treasures helped sustain card advantage but was eventually hampered by Blood Moon effects.
- 6
The interaction between Deathrite Shaman and Grim Haruspex provided Hidden with both mana acceleration and card draw through sacrifice synergies.
- 7
Noah’s use of copy artifact and blink effects to double constructs showed strong artifact synergy exploitation that pressured opponents significantly.
- 8
Demonic Consult was used by Gabe to exile key threats and dig deeper for answers, highlighting the importance of graveyard manipulation and tutor effects.
Notable Cards
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Pithing Needle
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Mystical Tutor
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Carpet of Flowers
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Ignoble Hierarch
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Deathrite Shaman
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Vial Smasher the Fierce
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Urza, Lord High Artificer
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Marneus Calgar
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Magus of the Moon
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Aether Spellbomb
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Sundering Titan
Gameplay Summary
The game began with a strong early tempo from Urza, Lord High Artificer, who set up artifact mana acceleration and disruption through stax pieces like Pithing Needle and powerful tutors such as Mystical Tutor.
Blood Pod (Tymna and Tana) established a solid mana base and card draw engine with Carpet of Flowers and creatures like Ignoble Hierarch, aiming to control the board and generate incremental advantage.
Marneus Calgar focused on building a wide board of tokens and generating treasures and card draw through aggressive combat damage and sacrifice effects. Thrasios and Vial Smasher combined a control shell with card draw synergy, leveraging Vial Smasher's damage triggers and Curiosity-like effects to keep the pressure on opponents while digging for combo pieces.
The early game featured multiple interactions involving flickering Urza's constructs, generating value from artifacts, and controlling key threats with pieces like Magus of the Moon and Abrupt Decay.
The board state shifted as players attempted to disrupt each other’s plans, with notable use of exile effects and counters to stymie powerful threats.
Eventually, the artifact-based Urza deck gained a significant advantage by assembling multiple constructs and generating mana rapidly, forcing the table to respond aggressively to prevent a combo finish.