Deck Strategies
Ghired, Conclave Exile
Ramp into large creatures and generate tokens to overwhelm opponents with wide boards and powerful threats.
Diaochan, Artful Beauty
Leverage political control and utility artifacts to disrupt opponents while applying steady damage through flying tokens and equipment.
Anje Falkenrath
Exploit madness and discard synergies to generate card advantage, disrupt opponents' plans, and chip away with aggressive creatures.
Mizzix of the Izmagnus
Cast cheap spells and leverage experience counters to reduce the cost of powerful instants and sorceries, dominating the late game with spellcasting.
Gameplay Insights
- 1
Multiple players prioritized early ramp with consistent use of Soul Ring to accelerate their game plans.
- 2
Martin effectively used Anje's discard and madness abilities to maintain card advantage and selectively remove threats.
- 3
Will's use of Transmogrifying Wand provided repeatable removal, creating tokens to pressure opponents.
- 4
Strategic counterspells and bounce effects, such as Mystic Confluence, disrupted the opponents' tempo and board development.
- 5
The game demonstrated a balance between aggressive damage output and board control through removal and discard synergies.
Notable Cards
Transmogrifying Wand
Mystic Confluence
Big Game Hunter
Thragtusk
Summary
The game began with all players establishing their mana base and early board presence, highlighted by multiple Soul Ring plays enabling ramp. Will deployed Diaochan, Artful Beauty, focusing on political control and utility with cards like Transmogrifying Wand and Bloodforged Battle Axe, applying pressure with flying tokens and incremental damage. Martin, piloting Anje Falkenrath's madness and discard deck, quickly set up a steady stream of card draw and value creatures like Stromkirk Cultist and Goblin Squee, leveraging Anje's discard triggers to maintain hand advantage and disrupt opponents. Dave, new to Magic, played Ghired, Conclave Exile, gradually ramping into large creatures and token generation, though his early turns were slow. Martin successfully used removal and discard to keep the board in check, exemplified by countering Chandra Fire Artisan with Mystic Confluence and repeatedly activating Anje's ability to cycle through cards and destroy threats. Key moments included Martin's well-timed destruction of Thragtusk with Big Game Hunter and the use of madness triggers to deal damage and maintain card flow. Will's Diaochan deck applied steady pressure with flying tokens and equipment, but Martin's aggressive discard and removal tactics kept the game tempo in his favor. The game showed a strong interplay of discard synergies, incremental damage, and board control as the main themes.