Deck Strategies
Ian Malcolm, Chaotician
Leverages a chaotic exile mechanic where players exile cards upon drawing and can cast spells from among those exiled cards using any player's mana, creating unpredictable and highly interactive gameplay focused on chaos and spellcasting flexibility.
Ellie and Alan, Paleontologists
Focuses on deploying dinosaurs rapidly and using supportive spells and ramp to maintain a strong board presence, aiming to overwhelm opponents with a steady stream of creatures and synergistic dinosaur tribal effects.
Henry Wu, InGen Geneticist
Utilizes value generation and persistence effects to exploit game rules, aiming to grind out advantage through incremental gains and potentially combo off for a win condition involving complex interactions.
Owen Grady and Blue, Loyal Raptor
Employs keyword counters to grant flying, trample, haste, and other combat enhancements to dinosaurs, enabling aggressive, fast attacks that can quickly pressure opponents and close out the game.
Gameplay Insights
- 1
Casting spells from the exile zone created by Ian Malcolm's ability led to highly unpredictable turns and forced players to adapt their strategies constantly.
- 2
Owen and Blue's use of keyword counters combined with Impulsive Maneuvers provided high-risk, high-reward combat phases that could swing damage output dramatically.
- 3
Early ramp and dinosaur deployment were critical to establishing board presence and enabling later aggressive or value-driven plays.
- 4
The chaotic nature of the game highlighted the importance of flexible resource management, as players had to respond to unexpected spells and combat outcomes.
Notable Cards
Ian Malcolm, Chaotician
Ellie and Alan, Paleontologists
Henry Wu, InGen Geneticist
Impulsive Maneuvers
Rampant Growth
Summary
The game unfolded as a chaotic and thematic multiplayer Commander match featuring decks built around the Jurassic World commanders. Early turns saw players establishing their board states with dinosaurs and ramp spells, setting the stage for interactions centered on dinosaur synergies and chaotic spellcasting. Ian Malcolm's deck introduced a unique mechanic where players exile cards when drawing, allowing spells to be cast from this shared exile zone, which led to unpredictable and dynamic play. Owen and Blue focused on enhancing their dinosaurs with keyword counters to create aggressive, haste-enabled attackers, while Ellie and Alan prioritized putting dinosaurs into play and maintaining board presence with supportive spells. Henry Wu aimed at utilizing value and persistence effects to gain incremental advantages. The game’s turning points revolved around the volatile coin-flip based combat enhancements from Owen/Blue's deck and the spells cast from exiled cards by Ian Malcolm’s chaotic approach, which skewed the tempo and forced players to adapt rapidly. The chaotic nature of the game led to unexpected combos and swings, with players balancing board control and explosive damage potential as they jockeyed for position in this dinosaur-themed brawl. Ultimately, the game showcased the fun and unpredictable interactions enabled by these custom homebrew decks, with victory hinging on leveraging synergistic dinosaur buffs and disruptive, chaotic spellcasting.