Deck & Commander Strategies
General Kudro of Drannith
A black-white humans tribal deck focusing on synergy among humans, disruption through removal, and leveraging new cards from Midnight Hunt to control the board.
General Ferrous Rokiric
Aggressive multi-colored spells deck that creates 4/4 red and white golem artifact creature tokens whenever a multi-colored spell is cast, aiming to flood the board and attack relentlessly.
Lu Xun, Scholar General
Blue equipment voltron style built around horsemanship creatures that draw cards when they deal combat damage, focusing on evasion and incremental card advantage.
General Tazri
Five-color ally tribal deck that tutors for allies and pumps them, relying on synergy between ally creatures to generate board presence and value.
Gameplay Insights
- 1
The early removal of Jewel Lotus significantly hampered ramp potential for one player, demonstrating the importance of interaction even in a ramp-heavy deck.
- 2
Asymmetric hate cards like Durant's Magistrate influenced player decisions, highlighting how targeted disruption can shape game flow in multiplayer Commander.
- 3
The synergy of multi-colored spells creating golem tokens allowed for quick board development, forcing opponents to respond rapidly or risk being overwhelmed.
- 4
Horsemanship creatures, functioning similarly to flying, created unique combat dynamics that required specialized blockers or responses.
- 5
Players balanced maintaining aggressive board states with holding back removal to protect key tribal synergies and commanders.
Notable Cards
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General Kudro of Drannith
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General Ferrous Rokiric
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Lu Xun, Scholar General
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General Tazri
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Dowsing Dagger // Lost Vale
Gameplay Summary
The game began with a strong focus on the commanders and their associated tribal and thematic synergies.
General Kudro of Drannith led a black-white humans deck emphasizing tribal synergy and disruption.
General Ferrous Rokiric’s deck revolved around casting multi-colored spells to generate 4/4 golem tokens and apply pressure through aggressive attacks.
Lu Xun, Scholar General, utilized horsemanship creatures to draw cards and maintain card advantage, capitalizing on an unusual flying-like evasion mechanic.
General Tazri commanded an ally tribal deck with five colors, leveraging tutoring and pumping of ally creatures to gain board presence. Early on, a pivotal moment occurred when a Jewel Lotus was cast and then immediately removed, disrupting a strong potential ramp play.
Spot removal and asymmetric hate cards played a significant role in controlling the board, particularly targeting key threats like Jewel Lotus and commanders.
The interaction between these removal spells and aggressive token generation created shifting momentum, with players needing to balance aggression and protection.
The game featured ongoing tension around managing commanders and maximizing tribal synergies, with players seeking to stabilize the board and leverage their unique mechanics for a win condition centered on overwhelming with tribal creatures, card advantage, or tokens.