Deck & Commander Strategies

Vivi Ornitier
Cast numerous noncreature spells to grow in size and ping opponents for incremental damage, eventually overwhelming them through repeated triggers and card advantage.

Titania, Protector of Argoth
Ramp aggressively by playing lands and use landfall triggers to generate threats and attack for damage, aiming to control the board and finish opponents with combat damage.

Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
Balance casting creature and noncreature spells to draw cards, place counters, and trigger abilities that drain opponents' life while building board presence.

Eshki Dragonclaw
Use a Voltron strategy with vigilance, trample, and lifelink, accumulating counters by casting both creature and noncreature spells to draw cards and deal damage.
Gameplay Insights
- 1
Vivi’s ability to ping all opponents whenever she casts noncreature spells created steady pressure and forced opponents to react to incremental damage each turn.
- 2
Eshki Dragonclaw’s mechanic of requiring both a creature and noncreature spell each turn to draw cards and place counters incentivized balanced spellcasting and rewarded continuous engagement.
- 3
Sephiroth’s combination of life-draining card draw and counter placement made opponents lose life passively, adding a taxing effect on their resources while advancing his board state.
- 4
Titania’s plan to ramp aggressively and leverage landfall for attacking threats set a clear tempo strategy to pressure opponents through combat damage rather than spells alone.
- 5
The use of Gitexien Procasten to peek at an opponent's hand while dealing damage to all players shifted information advantage and tempo, marking a pivotal moment in the gameplay.
- 6
Incremental life loss effects combined with Commander damage created multiple simultaneous win conditions that players needed to balance defending against.
Notable Cards
-

Vivi Ornitier
-

Titania, Protector of Argoth
-

Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
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Eshki Dragonclaw
-

Poison Dart Frog
Gameplay Summary
The game began with players developing their mana bases and setting up early board presence, with Vivi Ornitier focusing on casting noncreature spells to grow bigger and deal incremental damage.
Titania aimed to ramp and generate value through landfall triggers, while Sephiroth leveraged a mix of creature and noncreature spells to draw cards and place counters.
Eshki Dragonclaw functioned as a Voltron commander, focusing on combat damage and card advantage by balancing creature and noncreature spells. Early turns featured steady development but no major board wipes or combos.
Vivi used her ability to ping opponents and grow herself, while Eshki gathered counters and drew cards by casting both creature and noncreature spells each turn.
Titania planned to pressure opponents with landfall triggers and attacking, and Sephiroth introduced life-draining card draw effects that pressured all players.
A key moment occurred when Vivi used a card to look at an opponent’s hand and deal damage to all players, gaining significant information and tempo.
Combat started to accelerate with multiple damage sources and incremental life loss effects.
The game’s tension grew as players jockeyed for board control and card advantage, setting up for eventual win conditions based on damage and incremental value from commanders and spells.

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