Deck & Commander Strategies

Tatyova, Benthic Druid
A landfall deck that capitalizes on playing multiple lands per turn to gain life and draw cards, aiming to generate value and win through large flying creatures and sustained advantage.

Ruric Thar, the Unbowed
A Gruul creature beatdown deck that punishes opponents for casting noncreature spells, focusing on aggressive creatures and disruption to control the pace of the game.

Shessra, Death's Whisper
A Golgari token and sacrifice deck that generates numerous tokens and leverages death triggers for card draw and incremental advantage, gradually overwhelming opponents.

Abomination of Llanowar
An elf tribal deck that floods the board with elves to produce high-value attacks, using mana ramp and token synergies to overpower opponents quickly.
Gameplay Insights
- 1
Casting Ruric Thar early was a high-risk, high-reward play that prompted an immediate counterspell, demonstrating the tension between aggressive creature strategies and control elements in the game.
- 2
The use of Quest for Renewal to untap creatures during opponents' turns allowed for defensive and offensive flexibility, increasing board presence without overcommitting during own turn.
- 3
Basilisk Collar on a lifegain-focused creature created a strong deterrent against attacks, blending offense and defense effectively.
- 4
The snake tokens generated by Snake Pit as a response to blue or black spells created incremental blockers and slowed down opponents relying on those colors for interaction.
- 5
Players carefully balanced between aggression and holding back resources, showing awareness of potential counters and board wipes, which influenced the pace and timing of attacks.
Notable Cards
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Orcish Lumberjack
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Bitterblossom
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Quest for Renewal
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Tireless Provisioner
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Basilisk Collar
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Arcane Denial
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Snake Pit
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Elvish Warmaster
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Dark Prophecy
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Dreadhorde Invasion
Gameplay Summary
The game began with all four players establishing their early board states, focusing on ramp, token generation, and setting up synergies.
The Abomination of Llanowar player quickly developed an elf tribal board, while Tatyova, Benthic Druid worked on landfall triggers and card draw.
Ruric Thar, the Unbowed sought to control the board with creature-based aggression and punish noncreature spells, while Shessra, Death's Whisper aimed to generate tokens and card advantage through sacrifice and death triggers.
Early interaction included a timely counterspell on Ruric Thar, slowing down the green-red beatdown approach and allowing the other players to progress their strategies. Midgame saw the players expanding their boards with incremental value plays like Quest for Renewal, Tireless Provisioner, and token generators such as Bitterblossom and Dreadhorde Invasion.
Combat damage from the elf tribal deck started to pressure opponents, while Tatyova leveraged land drops to gain life and draw cards.
The dynamic shifted as players used tactical decisions to balance aggression against board development, with notable plays including casting Basilisk Collar to boost lifegain and the use of enchantments to accelerate mana and card draw.
The game was characterized by a mix of proactive threats, board presence, and subtle disruption, with the win condition focusing on overwhelming opponents with creatures and value engines before being outpaced or disrupted.












![Commander VS S16E7: The Locust God VS Horde of Notions VS Tatyova VS Balan [EDH] thumbnail](https://i.ytimg.com/vi/yqrnU70Qx6I/sddefault.jpg)
![Commander VS S14E1: Muldrotha VS Valduk VS Tatyova VS Arixmethes [EDH] thumbnail](https://i.ytimg.com/vi/N6grgj3VwDM/sddefault.jpg)











![Commander VS S4E7: Ruric Thar vs Mogis vs Norin vs Jeleva [MTG: Multiplayer] thumbnail](https://i.ytimg.com/vi/7F4SvJRIyDs/sddefault.jpg)
![Commander VS S1E2: Keranos v. Marchesa v. Animar v. Ruric Thar [MTG Multiplayer] thumbnail](https://i.ytimg.com/vi/zQYgG45Yzuk/sddefault.jpg)






