Deck & Commander Strategies
Illuna, Apex of Wishes
A blue deck focused on ramp, tutoring, and flicker/reanimation effects to control the board and reuse powerful creatures.
Wernog, Rider's Chaplain
A human tribal stax build that generates tokens and leverages anthem effects to overwhelm opponents while applying board pressure.
Othelm, Sigardian Outcast
A deck that emphasizes graveyard recursion and synergy with sacrifice outlets to generate value and maintain board presence.
Zethi, Arcane Blademaster
A creature-focused mutate deck that uses mutation and flicker to create resilient threats and manipulate the battlefield.
Greymond, Avacyn's Stalwart
A white-based deck leveraging tokens, protection, and anthem effects to build a robust army and control combat.
Gameplay Insights
- 1
Early gemstone cavern play effectively functioned as a turn zero play, accelerating the ramp player significantly.
- 2
The alliance formed to delay aggression against a token swarm player was crucial in preventing an early snowball of tokens.
- 3
Using sacrifice outlets combined with recursion allowed players to efficiently manage large boards and reuse powerful creatures.
- 4
Players prioritized interaction with token generators before the board state got out of hand, highlighting the importance of timing in EDH.
- 5
Tutoring for specific hate cards like Graphdigger's Cage shaped the midgame, disrupting graveyard strategies without hindering the tutor player's own plan.
- 6
Despite high mana availability, the power level was moderated by the three-tutor and no infinite combo house rules, emphasizing strategic play over explosive wins.
Notable Cards
-
Enlightened Tutor
-
Ashen Rider
-
Skullclamp
-
Reclamation Sage
Gameplay Summary
The game featured a diverse pod with five unique commanders, each representing distinct archetypes and thematic builds.
Early turns focused on ramp and setup, with Illuna, Apex of Wishes and Chun-Li deploying ramp artifacts and tutors to establish their engines.
Rick, Steadfast Leader, played a stax-like human tribal strategy, developing a board presence through token generation and anthem effects.
Meanwhile, Greymond, Avacyn's Stalwart and the mutate Godzilla deck looked to capitalize on creature synergies and board control.
A key turning point came when a large token swarm was established, threatening to spiral out of control unless promptly interacted with.
Players formed temporary alliances to deal with this threat, using recursion and sacrifice outlets to stabilize the board.
The game saw multiple KOs by turn 13 as the players navigated shifting priorities, with the recurring threat of token armies and graveyard interactions driving the flow.
Ultimately, the interplay of ramp, recursion, and token production defined the tempo and win conditions throughout the match.