Deck & Commander Strategies
Imotekh the Stormlord
Generate artifact creature tokens when artifacts leave the graveyard and boost artifact creatures each combat to overwhelm opponents with a growing army.
Nalia de'Arnise
Cast a variety of creature types to form a full party, then buff all creatures with +1/+1 counters and deathtouch to dominate combat.
Eshki Dragonclaw
Cast both creature and non-creature spells each turn to draw cards and put +1/+1 counters on all adventure creatures, maintaining card advantage and board presence.
Urianger Augurelt
Exile cards from the top of the library to gain life and then cast those cards from exile at reduced cost, generating value and flexibility.
Gameplay Insights
- 1
Deploying Black Lotus early allowed for explosive mana acceleration, enabling casting commanders and high-impact spells quickly.
- 2
Using Time Walk multiple times created a dizzying tempo advantage, allowing players to take extra turns and develop their boards rapidly.
- 3
Time Twister reshuffled all hands and graveyards into libraries, resetting resources but leaving permanents, disrupting graveyard-focused strategies and forcing adaptation.
- 4
Smothering Tide was cleverly used to capitalize on opponents drawing multiple cards from powerful spells, generating treasures to offset opponents' card advantage.
- 5
Imotekh's ability to create artifact tokens from artifacts leaving the graveyard synergized well with artifact-heavy plays and board development.
- 6
Nalia's party mechanic incentivized playing diverse creature types, with the payoff being a board-wide deathtouch buff that could quickly deter attackers or win combat.
- 7
Eshki Dragonclaw's draw and buff triggered by casting both creature and non-creature spells encouraged balanced spellcasting for continuous advantage.
- 8
Urianger's exile-based playstyle provided resilience and spellcasting flexibility, allowing for strategic plays from exile with reduced costs.
Notable Cards
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Black Lotus
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Mox Sapphire
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Mox Jet
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Time Walk
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Ancestral Recall
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Vault of Whispers
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Serum Visions
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Wayfarer's Bauble
Gameplay Summary
The game began with all players receiving random Power 9 artifacts, including multiple Moxen, Black Lotus, Ancestral Recall, and Time Walk, accelerating the early turns with explosive mana production and extra turns.
The players quickly set up their boards, with Imotekh the Stormlord generating artifact creature tokens and Nalia de'Arnise aiming for a full party to buff her creatures.
Eshki Dragonclaw's adventure-themed deck capitalized on casting both creature and non-creature spells for card draw and counters, while Urianger Augurelt's exile-focused deck leveraged exiling cards to gain life and cast spells more cheaply.
Early combat damage was exchanged, with Imotekh swinging for damage and others setting up defenses and value plays.
The game featured a pivotal moment when a Time Twister reshuffled all hands and graveyards into libraries, resetting players' resources but leaving permanents intact.
This disrupted graveyard strategies and forced players to adapt quickly.
Smothering Tide was played to capitalize on opponents drawing extra cards from powerful spells like Ancestral Recall.
The turn structure saw multiple extra turns granted by Time Walk, escalating the tempo dramatically.
Throughout, players balanced aggressive plays with resource management amid the chaotic Power 9 environment, with the win condition revolving around assembling board presence and leveraging the commanders’ synergies for sustained pressure.