Deck Strategies
Beluna Grandsquall
The deck focuses on generating value through a large number of Avenger creatures, aiming to overwhelm opponents with powerful creatures and synergy-based board presence.
Tegwyll, Duke of Splendor
A fairy tribal deck that floods the board with flying creatures and draws cards whenever fairies die, building a resilient and card-advantage-driven board state.
Totentanz, Swarm Piper
An aristocrats-themed deck that sacrifices creatures for value, with the ability to recur creatures from the graveyard to hand, enabling repeated sacrifice and board control.
Ellivere of the Wild Court
An enchantment-centric deck that draws cards and creates token creatures through enchantment synergies, aiming to control the board and generate sustained advantage.
Gameplay Insights
- 1
Playing ramp spells early such as Rampant Growth and deploying mana rocks like Soul Ring helped accelerate key plays and maintain tempo.
- 2
The interplay of surveil and graveyard recursion from cards like Dogged Detective and Totentanz's ability allowed for repeated value extraction from the graveyard.
- 3
Utilizing Siona, Captain of the Pilate's ability to reveal and retrieve auras helped maintain board presence and support enchantment synergies in Ellivere's deck.
- 4
Maintaining board development without overcommitting early allowed players to respond effectively to other players' threats.
- 5
The use of aristocrats mechanics in Totentanz's deck enabled sustained pressure through sacrifice and recursion, a critical theme for controlling the board and generating value.
Notable Cards
Dogged Detective
Spectral Steel
Summary
The game featured four players commanding distinct Wilds of Eldraine and constructed Eldraine-themed decks. Early turns focused on ramping and applying incremental pressure with creatures and enchantments. Beluna Grandsquall aimed to flood the board with Avengers for value and big creatures, while Tegwyll, Duke of Splendor prioritized building a swarm of fairies to generate card advantage through death triggers. Totentanz, Swarm Piper operated as an aristocrats-style deck, sacrificing small creatures for value and recurring them from the graveyard. Ellivere of the Wild Court leveraged enchantments and enchantment-based synergies to draw cards and create token threats. Key early plays included ramp spells, card draw engines, and value creatures like Dogged Detective and Siona, Captain of the Pilate. The game unfolded with players developing their board states cautiously, seeking optimal moments to leverage their commanders' synergies and trigger powerful combos or value loops.