Dance Gavin Dance Plays High Power Commander | Kefka vs Selvala vs Oskar vs Bonny Pall thumbnail Blurred backdrop thumbnail
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Dance Gavin Dance Plays High Power Commander | Kefka vs Selvala vs Oskar vs Bonny Pall

Nitpicking Nerds


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Kefka, Court Mage // Kefka, Ruler of Ruin

    Kefka, Court Mage // Kefka, Ruler of Ruin

    Disrupt opponents by wiping their hands and assembling a suite of powerful wizards to deal significant damage and control the board.

  • Bonny Pall, Clearcutter

    Bonny Pall, Clearcutter

    Ramp aggressively with a heavy basic land base to cast massive threats and leverage extra turn spells to overwhelm opponents.

  • Selvala, Heart of the Wilds

    Selvala, Heart of the Wilds

    Generate large amounts of mana and draw cards by deploying big creatures and using Selvala’s ability to ramp and capitalize on power-based triggers.

  • Oskar, Rubbish Reclaimer

    Oskar, Rubbish Reclaimer

    Exploit madness by discarding and reanimating creatures from the graveyard, maximizing value from looting and graveyard interactions to control the board and combo off.

Gameplay Insights

  • 1

    Using Pick Your Poison early in the game to force artifact sacrifices disrupted key artifacts like Midnight Clock, hindering opponent's plans.

  • 2

    Oscar’s player leveraged the madness mechanic through discarding high-value creatures like Consecrated Sphinx and casting them from the graveyard to generate massive card advantage.

  • 3

    Selvala’s decision to have her commander fight Oscar’s Oscar removed a significant threat, showcasing the importance of combat tricks and commander combat interactions.

  • 4

    Players carefully managed their discard and draw phases to maximize value from graveyard and looting synergies, particularly with Oskar’s ability allowing casting from the graveyard without timing restrictions.

  • 5

    The use of extra turn spells in Bonny Pall’s deck was highlighted as a key strategy to accelerate board development and pressure opponents.

  • 6

    Timing and sequencing of removal and attacks were critical to maintaining board control amidst multiple high-impact threats.

Notable Cards

  • Pick Your Poison

    Pick Your Poison

  • Consecrated Sphinx

    Consecrated Sphinx

  • Animate Dead

    Animate Dead

  • Midnight Clock

    Midnight Clock

  • Ledger Shredder

    Ledger Shredder

  • Lotus Petal

    Lotus Petal

  • Nexus of Fate

    Nexus of Fate

Gameplay Summary

The game opened with all four players establishing their mana bases and early board presence, with a focus on ramp and card advantage.

Selvala quickly deployed her commander to maximize mana and draw potential, while Oscar's deck emphasized discard and reanimation synergies to maintain board presence by casting creatures from the graveyard.

Kefka's player aimed to disrupt opponents and assemble a powerful wizard synergy, though his start was slow.

Bonny Pall's deck utilized basic lands and ramp to accelerate into high-impact threats and extra turns. Early plays included strategic use of discard and artifact sacrifices to disrupt opponents, highlighted by the use of Pick Your Poison to force artifact sacrifices, which notably removed a Midnight Clock.

Oscar successfully reanimated a Consecrated Sphinx using Animate Dead combined with his commander’s madness ability, generating significant card draw and applying pressure.

Selvala leveraged her ability to generate large amounts of mana and draw cards off big creatures.

The game featured a pivotal moment when Selvala used her commander to fight Oscar’s creatures, removing a key threat.

Aggressive attacks followed, with players trading damage and positioning themselves for the midgame. Key turning points included the interplay between Oscar's discard and reanimation engine and Selvala’s mana ramp and card draw, alongside Kefka's attempts to stabilize and assemble his combo pieces.

Bonny Pall's deck focused on ramping into finishers and taking extra turns to outpace opponents.

The game state was dynamic, with multiple threats on the board and players carefully managing resources and removal to set up their win conditions.

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