Deck & Commander Strategies
Zask, Skittering Swarmlord
Utilizes insect recursion from the graveyard and death triggers to mill opponents and maintain board presence, focusing on attrition and card advantage.
Aatchik, Emerald Radian
Generates insect tokens based on graveyard contents and sacrifices them to grow the commander and drain opponents’ life, with combo potential involving elves and Craterhoof Behemoth for powerful finishing turns.
Skrelv, Defector Mite
Employs infect and toxic counters to quickly poison opponents, using evasive creatures and multiple toxic counters to overcome blockers and win rapidly.
Arasta of the Endless Web
Creates spider tokens whenever opponents cast instants or sorceries, then amplifies them with anthem effects and token doublers to overwhelm opponents with a wide board.
Gameplay Insights
- 1
Aatchik’s synergy with Wirewood Symbiote enables bouncing elves to repeatedly fetch big creatures like Craterhoof Behemoth, facilitating explosive combat phases.
- 2
Zask’s ability to cast insect spells from the graveyard and mill opponents creates a steady resource and board advantage engine.
- 3
Skrelv’s cumulative toxic counters and granting hexproof from chosen colors allow for incremental buildup of poison counters that can quickly end the game if unchecked.
- 4
Arasta’s token generation tied to opponents casting instants or sorceries creates a reactive defense and board presence, which is enhanced by anthem effects like Captain of the Watch.
- 5
The inclusion of artifact lands like Vault of Whisperers in Aatchik's deck provides synergy with graveyard interactions and insect token generation.
- 6
Early sacrifice and recursion interactions set up potential combos and powerful board states, emphasizing the importance of timing and resource management in insect tribal strategies.
Notable Cards
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Craterhoof Behemoth
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Wirewood Symbiote
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Haywire Mite
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Nature's Lore
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Captain of the Watch
Gameplay Summary
In this four-player Commander game, each player piloted an insect-themed deck centered around their unique commander, creating a dynamic and thematic battle.
Early game actions involved ramping and setting up board presence with insect tokens and creatures that synergize with sacrifice and graveyard interactions.
Jarvis, playing Zask, focused on recurring insect spells from the graveyard and using death triggers to mill cards and generate incremental advantage.
HamHocks42's Aatchik deck capitalized on generating insect tokens based on artifacts and creatures in the graveyard and then leveraging sacrifice outlets to grow the commander and drain opponents' life, with a notable inclusion of Craterhoof Behemoth for potential finishing swings.
JollySaintClick’s Skrelv brought an infect strategy with toxic counters and evasive abilities, aiming to quickly eliminate a player through poison counters.
Uncle Russ piloted Arasta, generating spider tokens on opponents’ instant or sorcery casts and amplifying token production through anthem effects and token doublers, setting up a wide board to pressure opponents.