Deck & Commander Strategies
Thrasios, Triton Hero & Krark, the Thumbless
This deck uses High Tide to generate large amounts of mana, then leverages storm combos with Krark as an outlet to chain spells and win through infinite spell casting and damage.
Selvala, Heart of the Wilds
A proactive infinite mana generation deck that utilizes Selvala’s ability to ramp aggressively and combo off to draw through the deck and establish a game-ending combo.
Akiri, Line-Slinger & Elsha of the Infinite
A combo-oriented artifact deck that aims to create value engines and infinite combos involving artifacts, using Elsha to cast spells from the top of the deck and Akiri’s synergy with equipment.
Tymna the Weaver & Thrasios, Triton Hero
A midrange reanimator deck focusing on cheating large creatures into play quickly and executing tight combos, leveraging card draw and interaction to maintain control and close out the game.
Gameplay Insights
- 1
Targeting Selvala with Submerge early was a key disruption to prevent infinite mana combos from forming.
- 2
Deflecting Swat was used effectively to counter and redirect critical spells, showcasing tactical protection and interaction.
- 3
Players carefully managed storm triggers and treasure tokens to maximize storm count and mana generation while maintaining board presence.
- 4
Multiple layers of counterspells like Flusterstorm were pivotal in protecting combo pieces and preventing opponents from assembling their win conditions.
- 5
The interaction between Grinding Station and artifact sacrifice combos was central to the Akiri/Elsha player’s plan to generate advantage and storm count.
Notable Cards
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Mana Crypt
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Utopia Sprawl
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Grinding Station
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Chrome Mox
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Submerge
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Deflecting Swat
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Flusterstorm
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Tavern Scoundrel
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Survival of the Fittest
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Priest of Titania
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Elsha of the Infinite
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Selvala, Heart of the Wilds
Gameplay Summary
The game began with a strong emphasis on ramp and setup from all players, with early plays including mana crypt, Utopia Sprawl, and various mana dorks such as Arbor Elf and Priest of Titania.
The Thrasios/Krark player aimed to build a High Tide storm engine, using cards like Grinding Station and Chrome Mox to generate resources and storm count.
Meanwhile, Selvala’s deck focused on proactive infinite mana generation through creatures like Selvala herself and synergistic enchantments.
Akiri/Elsha pushed for a combo-centric game plan, deploying artifact synergies and combo pieces such as Elsha of the Infinite and Grinding Station.
Razakats leveraged midrange reanimation strategies to cheat big threats into play, aiming to overwhelm opponents with powerful creatures and combos. Key turning points included the casting of Submerge targeting Selvala to disrupt infinite mana attempts and the use of Deflecting Swat and Flusterstorm to counter pivotal spells, slowing down combo executions.
Multiple storm triggers were carefully navigated, with players responding to threats with counterspells and interaction to maintain board control.
The game featured complex mana and storm count management, with players attempting to assemble combos while dealing with opposing disruption.
Eventually, the Thrasios/Krark player leveraged their storm count and mana generation to push for a win, but the game remained tense with several interactive plays and responses preventing easy victories.