Deck Strategies
Marvo, Deep Operative
Utilizes the clash mechanic on attack to draw cards and cheat out expensive spells for free, focusing on disruption and powerful spells to control the game.
Kaust, Eyes of the Glade
Employs the disguise and cloak mechanics to turn creatures face up, drawing cards and triggering combat damage triggers to gain incremental advantage and board presence.
Nelly Borca, Impulsive Accuser
Focuses on the new suspect mechanic to mark opponent's creatures, forcing combat and creating chaotic fights that generate card draw and pressure opponents through vigilance and menace.
Morska, Undersea Sleuth
Generates Clue tokens each upkeep and grows stronger by drawing extra cards, aiming for a slow build-up of board advantage through investigation and incremental growth.
Gameplay Insights
- 1
Marvo’s clash mechanic provided card advantage and the ability to cast expensive spells for free, creating strong tempo swings.
- 2
Kaust’s use of disguise and cloak allowed for multiple creature flips to draw cards and trigger combat damage synergies, increasing value each turn.
- 3
Nelly Borca’s suspect mechanic forced opponents to deal with creatures gaining menace and inability to block, generating combat and card draw opportunities.
- 4
Hot Pursuit’s ability to mark creatures and eventually seize control of them introduced a powerful board control element that shifted combat dynamics significantly.
- 5
Morska’s generation of Clue tokens and card draw growth created a steady engine that rewarded patient play and incremental advantage.
- 6
Mana ramp and land drops such as Boros Garrison with Wild Growth and Mystic Sanctuary helped accelerate key plays and maintain pressure.
- 7
Players leveraged new mechanics like disguise and suspect to create tactical combat scenarios that enabled lethal attack opportunities.
Notable Cards
Marvo, Deep Operative
Kaust, Eyes of the Glade
Nelly Borca, Impulsive Accuser
Morska, Undersea Sleuth
Mystic Sanctuary
Hot Pursuit
Wall of Omens
Boros Garrison
Master of Death
Obscuring Aether
Summary
The game started with all four players deploying their thematic Murders at Karlov Manor preconstructed decks, each led by unique commanders with distinct mechanics. Marvo, Deep Operative, leveraged clash mechanics to cheat out large spells when attacking, aiming to gain card advantage and powerful tempo plays. Kaust, Eyes of the Glade utilized a disguise and cloak mechanic to turn creatures face up and draw cards, focusing on incremental value and board presence. Nelly Borca, Impulsive Accuser, centered on the suspect mechanic to mark enemy creatures and create chaotic combat situations that trigger card draw for all involved players. Morska, Undersea Sleuth, generated Clue tokens and grew stronger by drawing additional cards, aiming for a slow but steady board development with investigative synergy. Early turns featured mana ramp and setup plays like Mystic Sanctuary, Boros Garrison with Wild Growth, and the generation of Clue tokens. Key cards such as Master of Death and Wall of Omens provided card draw and board stability. A pivotal moment appeared when Hot Pursuit entered the battlefield, enabling the suspect mechanic to exert pressure by marking creatures and potentially taking control of them once certain conditions were met. Players began to engage in combat damage exchanges that triggered various draw abilities and interaction mechanics, setting the stage for escalating board state complexity and lethal threats. The game emphasized interaction through the suspect and disguise/cloak mechanics, with players leveraging their commanders' abilities to create advantageous combat scenarios and generate card advantage, hinting at a lethal finish through combat damage and clever manipulation of board control.