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Thassa, Deep-Dwelling vs Urza vs Kestia vs Ephara EDH / CMDR game play for Magic: The Gathering

MTG Muddstah

Commanders featured in this video Reviewed & Verified

Decklist

Deck Strategies

  • Urza, Lord High Artificer

    Urza, Lord High Artificer

    Focuses on artifact synergies, creating multiple construct tokens, and equipping them for aggressive combat. Uses artifact mana generation and flicker effects to maintain board control and tempo.

  • Thassa, Deep-Dwelling

    Thassa, Deep-Dwelling

    Utilizes blue control elements and flicker effects to manipulate the board and protect key permanents, leveraging Thassa’s ability to repeatedly flicker creatures for value.

  • Kestia, the Cultivator

    Kestia, the Cultivator

    An enchantress-style deck that generates value through enchantment triggers, creating angel tokens and drawing cards. Builds a wide board presence to overwhelm opponents.

  • Ephara, God of the Polis

    Ephara, God of the Polis

    Relies on card draw from creatures entering the battlefield and blink effects to control the board while ramping into large spells and enchantments to maintain dominance.

Gameplay Insights

  • 1

    Max’s enchantress deck effectively leveraged enchantment triggers to flood the board with angels, forcing opponents to respond to a growing army.

  • 2

    Martin’s use of flicker effects with Stunt Double and Ghostfire Blade on Urza maximized artifact token production and equipment synergy for sustained pressure.

  • 3

    Malcolm’s timing of Time Stretch allowed him to take multiple consecutive turns, casting powerful board wipes like Oblivion Stone and deploying disruptive enchantments that reshaped the game state.

  • 4

    Willbreaker combined with Facet to steal opposing angels and swing momentum during combat phases, showcasing effective use of control elements.

  • 5

    The interplay of blink effects, enchantment triggers, and artifact synergies created complex board states where incremental advantages were crucial for survival and eventual victory.

Notable Cards

  • Sigil of the Empty Throne

    Sigil of the Empty Throne

  • Aura Shards

    Aura Shards

  • Willbreaker

    Willbreaker

  • Oblivion Stone

    Oblivion Stone

  • Invoke Prejudice

    Invoke Prejudice

  • Time Stretch

    Time Stretch

  • Ghostfire Blade

    Ghostfire Blade

  • Grand Architect

    Grand Architect

  • Stunt Double

    Stunt Double

  • Aura Shards

    Aura Shards

  • Spine of Ish Sah

    Spine of Ish Sah

  • Shimmer Myr

    Shimmer Myr

  • Gilded Lotus

    Gilded Lotus

  • Capsize

    Capsize

  • Leyline of Anticipation

    Leyline of Anticipation

  • Throne of the High City

    Throne of the High City

Summary

The game featured a dynamic four-player Commander match with Urza, Lord High Artificer, Thassa, Deep-Dwelling, Kestia, the Cultivator, and Ephara, God of the Polis, each piloted by skilled players. Early turns saw ramp and enchantress triggers establishing board presence, with Max on Kestia generating a swarm of angel tokens through enchantments like Sigil of the Empty Throne and Aura Shards. Meanwhile, the Urza deck focused on artifact synergies, casting multiple constructs and equipping them for aggressive attacks. Martin’s Facet deck used flicker and cloning strategies to multiply threats and leverage artifact mana, while Malcolm’s Ephara deck aimed at card draw and control through blink effects and enchantment interactions. The game’s turning point came with Malcolm’s Time Stretch, granting him two extra turns to deploy board wipes like Oblivion Stone and disruptive enchantments such as Invoke Prejudice to slow down opponents. This reset the board, forcing everyone to rebuild their strategies. Urza’s artifact toolbox and flicker shenanigans persisted, but the enchantress and token strategies kept up pressure. Martin’s use of Willbreaker to steal tokens and flicker combos with Stunt Double added complexity and tempo swings. The game showcased careful management of enchantress triggers, artifact synergy, and blink effects, with combat phases determining incremental life swings. The win condition likely revolved around overwhelming opponents with angel token armies or unstoppable artifact creatures backed by equipment and flicker combos.

Description

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Urza: tappedout.net/mtg-decks/02-09-19-urza-voltron Thassa: Kestia:https://tappedout.net/mtg-decks/kestia-enchantment-creatures-3/ Ephara: NO THANK YOU

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►This game was filmed at Gamebreakers in Nepean, ON

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Music from filmmusic.io: “Egomont Overture” by Kevin MacLeod (incompetech.com) Licence: CC BY (creativecommons.org/licenses/by/4.0)