Deck Strategies
Dihada, Binder of Wills
A Mardu Legends aggro deck that self-mills to fuel graveyard interactions and uses legendary creatures to generate value and pressure opponents. It leverages aggressive creatures and the ability to cast opponent's cards through Grenzo, Havoc Raiser.
Muxus, Goblin Grandee
Goblin tribal focused on flooding the board with goblins and dealing incremental damage through Impact Tremors, aiming to win by overwhelming opponents with numerous small creatures and constant damage triggers.
Rin and Seri, Inseparable
A cat and dog tribal deck enhanced by enchantments that buff creatures and produce tokens. The deck focuses on incremental growth and board presence while protecting key creatures with enchantment synergies.
Sythis, Harvest's Hand
An enchantment-based value deck that gains life and draws cards through enchantment triggers, aiming to stabilize the board and outvalue opponents with incremental life gain and card advantage.
Gameplay Insights
- 1
Using Grenzo, Havoc Raiser to exile and cast opponent’s cards on damage triggers allowed explosive tempo plays and resource denial.
- 2
Impact Tremors synergized well with Muxus's goblin tokens, dealing continuous damage to opponents each time a goblin entered the battlefield.
- 3
Sythis's enchantment-based life gain and card draw helped stabilize her board state against aggressive goblin attacks.
- 4
Rin and Seri's decision to avoid attacking early preserved key creatures protected by enchantments, focusing on board development and incremental growth.
- 5
Players leveraged early damage and creature buffs to apply pressure while carefully managing resources to avoid overextension.
Notable Cards
Goblin Lackey
Grenzo, Havoc Raiser
Impact Tremors
Hungry Lynx
Arcane Signet
Summary
The game began with a typical ramp and early board development phase, featuring each player setting up their strategy based on their commanders. Dihada, Binder of Wills focused on assembling a Mardu Legends deck with a self-mill and aggro theme, quickly deploying creatures like Goblin Lackey and Grenzo, Havoc Raiser to pressure opponents and generate value by casting exiled cards. Muxus, Goblin Grandee supported a goblin tribal strategy, flooding the board with goblins and leveraging Impact Tremors to deal incremental damage to opponents. Rin and Seri, Inseparable built a cat and dog-themed deck enhanced by enchantments to produce a steady stream of tokens and incremental growth, while Sythis, Harvest's Hand employed enchantments to gain life and draw cards, aiming for a value-oriented enchantment deck that could stabilize and overwhelm opponents over time. Key turning points included Muxus's aggressive early attacks combined with Impact Tremors, which steadily chipped away at opponents' life totals while building a strong goblin presence. The synergy between Grenzo, Havoc Raiser and Goblin Lackey allowed for explosive plays by exiling and casting opponent's cards, turning damage into card advantage and board presence. Sythis's deployment of Well-Researched and Citizen Champion helped stabilize the board by gaining life and drawing cards, enabling a longer game plan. Rin and Seri's cautious approach avoided early attacks to protect key enchantments like Hungry Lynx, emphasizing board development and token production. The game dynamically balanced aggressive goblin tribal pressure with enchantment-based control and life gain, setting the stage for a potential goblin swarm or enchantment-powered win condition.