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AETHERDRIFT 2ND LAP | Loot / Mendicant Robots / Captain Howler Pirates / Aatchik Bugs - WPCS #142

CovertGoBlue

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Loot, the Pathfinder

    Loot, the Pathfinder

    Utilize Loot’s three powerful once-per-turn activated abilities repeatedly by blinking, bouncing, and copying to draw cards, generate mana, and deal damage, overwhelming opponents with value and tempo.

  • Mendicant Core, Guidelight

    Mendicant Core, Guidelight

    Build an artifact-heavy board to maximize Mendicant Core’s power and copy artifact spells, ultimately deploying Cyber Drive Awakener to give all artifact creatures flying and overwhelm opponents with a flying artifact army.

  • Captain Howler, Sea Scourge

    Captain Howler, Sea Scourge

    Leverage discard spells and wheel effects to pump creatures and deal damage through Magma Artillerist’s damage trigger and Captain Howler’s discard synergy, while drawing cards off combat damage for sustained pressure.

  • Aatchik, Emerald Radian

    Aatchik, Emerald Radian

    Self-mill to fill the graveyard with artifacts and creatures, then create insect tokens equal to those cards, using sacrifice outlets to grow Aatchik and drain opponents' life incrementally.

Gameplay Insights

  • 1

    Blinking and copying Loot’s activated abilities multiple times to generate massive card advantage and mana ramp is a key engine for that deck.

  • 2

    Mendicant Core’s ability to copy artifact spells accelerates board development and leads to a powerful flying artifact swarm with Cyber Drive Awakener.

  • 3

    Captain Howler’s synergy with discard and wheel effects not only pumps creatures but also triggers damage and card draw, applying multi-layered pressure.

  • 4

    Aatchik’s insect token generation combined with sacrifice outlets creates a potent life drain engine that punishes opponents for board interaction.

  • 5

    Vandalblast’s partial disruption of artifacts creates tension but does not fully derail artifact-based strategies, highlighting the importance of redundancy and resilience.

Notable Cards

  • Loot, the Pathfinder

    Loot, the Pathfinder

  • Mendicant Core, Guidelight

    Mendicant Core, Guidelight

  • Captain Howler, Sea Scourge

    Captain Howler, Sea Scourge

  • Aatchik, Emerald Radian

    Aatchik, Emerald Radian

  • Zulaport Cutthroat

    Zulaport Cutthroat

  • Seeker of Insight

    Seeker of Insight

  • Vandalblast

    Vandalblast

  • Marionette Apprentice

    Marionette Apprentice

  • Meticulous Archive

    Meticulous Archive

Summary

The game begins with players deploying their commanders and setting up their strategies quickly. Loot, the Pathfinder, seeks to exploit its powerful activated abilities by blinking and copying to generate massive card advantage and mana ramp. Mendicant Core, Guidelight focuses on artifact synergy, aiming to copy artifact spells and ultimately utilize Cyber Drive Awakener to create a flying artifact army. Captain Howler, Sea Scourge leverages discard mechanics to pump creatures and deal damage through cards like Magma Artillerist, combining both aggression and card draw. Aatchik, Emerald Radian embraces a self-mill and sacrifice theme with insect tokens, aiming to overwhelm opponents through incremental life loss and board presence fueled by graveyard resources. Early turns show players ramping and setting up key creatures and artifacts, with careful interactions around blinking Loot and artifact copying. Notable plays include cycling and discarding to trigger Captain Howler’s abilities, and setting up Aatchik’s insect tokens with sacrifice outlets like Zulaport Cutthroat. A pivotal moment involves Vandalblast disrupting artifacts but not completely crippling the artifact-based strategies. The game unfolds as a tense race where each player tries to push their unique win conditions, with heavy emphasis on synergy, recursion, and incremental advantage generation.

Description

The crew is back for another round of race car Commander with Aetherdrift, the latest Magic: The Gathering set from Wizards of the Coast. Will CGB pull off a win with the most busted little temur buddy in the multiverse? Or Shea, Ben, or Blake get to the finish line with some of these brand new commanders? It’s the drive to stay alive!

Decklists: CGB: moxfield.com/decks/lxwqqU_nAUWtWasiseN5Vg Blake: moxfield.com/decks/D-qnR8Ge5k2eJtgs3Sm2RQ Ben: moxfield.com/decks/f3KO0dWPskqOLpjB3ykQsw Shea: moxfield.com/decks/cPhTChekvEqjlYAJDfb8BA

Sponsors

K1 Speed in Traverse City, Mi - www.k1speed.com/traverse-city-location.html CoolStuffInc.com Promo Code CGB5 - www.coolstuffinc.com/cgb DripShop.live - join.dripshop.live/CovertGoBlue Moxfield - www.moxfield.com/users/CovertGoBlue

Discord - discord.gg/MXt3DEP Instagram - www.instagram.com/covertgoblue

Credits

Written and performed by Daniel Wagner, aka CovertGoBlue Edited by @libmae_ Logo design by HolyMTG - [email protected] Twitter @HolyMTG © CovertGoBlue Entertainment, LLC

#cgb #mtgaetherdrift #mtgcommander