Deck Strategies
Loot, the Pathfinder
Utilize Loot’s three powerful once-per-turn activated abilities repeatedly by blinking, bouncing, and copying to draw cards, generate mana, and deal damage, overwhelming opponents with value and tempo.
Mendicant Core, Guidelight
Build an artifact-heavy board to maximize Mendicant Core’s power and copy artifact spells, ultimately deploying Cyber Drive Awakener to give all artifact creatures flying and overwhelm opponents with a flying artifact army.
Captain Howler, Sea Scourge
Leverage discard spells and wheel effects to pump creatures and deal damage through Magma Artillerist’s damage trigger and Captain Howler’s discard synergy, while drawing cards off combat damage for sustained pressure.
Aatchik, Emerald Radian
Self-mill to fill the graveyard with artifacts and creatures, then create insect tokens equal to those cards, using sacrifice outlets to grow Aatchik and drain opponents' life incrementally.
Gameplay Insights
- 1
Blinking and copying Loot’s activated abilities multiple times to generate massive card advantage and mana ramp is a key engine for that deck.
- 2
Mendicant Core’s ability to copy artifact spells accelerates board development and leads to a powerful flying artifact swarm with Cyber Drive Awakener.
- 3
Captain Howler’s synergy with discard and wheel effects not only pumps creatures but also triggers damage and card draw, applying multi-layered pressure.
- 4
Aatchik’s insect token generation combined with sacrifice outlets creates a potent life drain engine that punishes opponents for board interaction.
- 5
Vandalblast’s partial disruption of artifacts creates tension but does not fully derail artifact-based strategies, highlighting the importance of redundancy and resilience.
Notable Cards
Loot, the Pathfinder
Mendicant Core, Guidelight
Captain Howler, Sea Scourge
Aatchik, Emerald Radian
Zulaport Cutthroat
Seeker of Insight
Vandalblast
Marionette Apprentice
Meticulous Archive
Summary
The game begins with players deploying their commanders and setting up their strategies quickly. Loot, the Pathfinder, seeks to exploit its powerful activated abilities by blinking and copying to generate massive card advantage and mana ramp. Mendicant Core, Guidelight focuses on artifact synergy, aiming to copy artifact spells and ultimately utilize Cyber Drive Awakener to create a flying artifact army. Captain Howler, Sea Scourge leverages discard mechanics to pump creatures and deal damage through cards like Magma Artillerist, combining both aggression and card draw. Aatchik, Emerald Radian embraces a self-mill and sacrifice theme with insect tokens, aiming to overwhelm opponents through incremental life loss and board presence fueled by graveyard resources. Early turns show players ramping and setting up key creatures and artifacts, with careful interactions around blinking Loot and artifact copying. Notable plays include cycling and discarding to trigger Captain Howler’s abilities, and setting up Aatchik’s insect tokens with sacrifice outlets like Zulaport Cutthroat. A pivotal moment involves Vandalblast disrupting artifacts but not completely crippling the artifact-based strategies. The game unfolds as a tense race where each player tries to push their unique win conditions, with heavy emphasis on synergy, recursion, and incremental advantage generation.