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Goro Goro & Satoru vs Dihada vs Nine-Fingers Keene vs Commodore Guff EDH / CMDR game play

MTG Muddstah

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Nine-Fingers Keene

    Nine-Fingers Keene

    This deck seemed to focus on land manipulation and recursion with cards like Elvish Reclaimer and Ramunap Excavator, but struggled due to limited mana availability.

  • Commodore Guff

    Commodore Guff

    This deck leveraged its commander's ability to generate wizard tokens and draw cards, alongside planeswalkers like Ajani to boost its creatures. It also used protection strategies with cards like Giver of Ruins.

  • Goro-Goro and Satoru

    Goro-Goro and Satoru

    This deck appeared to focus on combat and token generation. The commander's ability was used effectively to generate dragon tokens.

  • Dihada, Binder of Wills

    Dihada, Binder of Wills

    This deck made use of Dihada's ability to mill cards and generate treasures for ramp, along with spells like Cathartic Reunion for card draw and Dark Petition for card search.

Gameplay Insights

  • 1

    The casting of Blasphemous Act was a turning point in the game, clearing the board and forcing players to rebuild their strategies.

  • 2

    Max's use of Commodore Guff's ability to consistently generate wizard tokens and draw cards provided a significant advantage.

  • 3

    Seb's use of Goro-Goro and Satoru's ability to generate dragon tokens posed a significant threat to opponents.

  • 4

    Kuzno's struggle with limited mana availability significantly impacted his gameplay and strategy.

Notable Cards

  • Blasphemous Act

    Blasphemous Act

  • Ajani, Caller of the Pride

    Ajani, Caller of the Pride

  • Goro-Goro and Satoru

    Goro-Goro and Satoru

  • Commodore Guff

    Commodore Guff

  • Talisman of Dominance

    Talisman of Dominance

  • Dihada, Binder of Wills

    Dihada, Binder of Wills

  • Dark Petition

    Dark Petition

  • Elvish Reclaimer

    Elvish Reclaimer

Summary

The game was marked by a series of power moves and responses from all players. The initial turns saw players establishing their mana bases and setting up their defenses with a variety of creatures and artifacts. Seb with Goro-Goro and Satoru, commanded the early game with repeated attacks and making use of their commander's ability to generate dragon tokens. Max, playing Commodore Guff, made impressive plays by consistently upticking his commander to generate wizard tokens, while also making good use of the Forge of Heroes. The game took a major turn when the Blasphemous Act was cast, clearing the board and leading to a series of responses from the players. The game continued to be a fierce competition of strategies, with each player making significant plays to gain an advantage. However, the transcript ended before the game's conclusion could be determined.

Description

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Dihada: www.moxfield.com/decks/BvQeXMTS3UqSpT5olYbmMQ Nine-Fingers Keene: www.moxfield.com/decks/hOKWrrH_c0m7V3ywfcHItQ Goro Goro & Satoru: Commodore Guff:

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►This game was filmed in my studio space!