Deck Strategies
Kenrith, the Returned King
Utilizes Maze’s End for a slow but consistent alternate win condition, supported by ramp and tutors to find key combo pieces like Hermit Druid and control elements such as Pact of Negation.
Ashaya, Soul of the Wild
Focuses on building a massive creature with Ashaya and leveraging green ramp and mana dorks to generate overwhelming board presence and card advantage for a wide, high-impact attack.
Jorn, God of Winter
Snow-based stax deck that uses Tangle Wire and Mystic Remora to hinder opponents’ resources while generating tempo advantage, culminating in a combo finish with Animate Dead and Thassa’s Oracle.
Grenzo, Dungeon Warden
A disruptive and combo-oriented deck that uses Opposition Agent to steal tutors and lock opponents, combined with Grenzo's ability to cheat creatures into play early, aiming for Doomsday-style combos.
Gameplay Insights
- 1
Using Amulet of Vigor to untap lands allowed Hélder to accelerate his combo setup with Hermit Druid efficiently.
- 2
David’s timing with Tangle Wire and Mystic Remora effectively slowed down opponents, creating openings for his combo.
- 3
Baal’s use of Opposition Agent to control Demonic Tutor searches showcased a strong stax element but became vulnerable to Silence.
- 4
The sequence of casting Animate Dead on Razaketh to tutor Thassa’s Oracle and Demonic Consultation enabled a classic cEDH win combo.
- 5
Scavenging Ooze was used strategically to exile key graveyard resources like Jeweled Lotus, disrupting ramp and combo potential.
- 6
Hélder’s decision to respond with Silence instead of countering Culling Ritual was a critical disruption that stalled Baal’s lock attempt.
Notable Cards
Amulet of Vigor
Hermit Druid
Jeweled Lotus
Opposition Agent
Tangle Wire
Animate Dead
Demonic Consultation
Silence
Scavenging Ooze
Summary
The game began with each player establishing their mana base and early board presence, with key ramp plays such as Jeweled Lotus and Gaea's Cradle accelerating their strategies. Hélder, piloting a Kenrith Maze's End build, leveraged Amulet of Vigor and Hermit Druid to advance his combo potential, while Diogo developed a robust mana engine with Priest of Titania and Circle of Dreams Druid alongside Ashaya, Soul of the Wild. David's Jorn, God of Winter deck focused on snow permanents and stax elements like Tangle Wire and Mystic Remora to disrupt opponents and generate tempo, while Baal’s Grenzo deck used early ramp and Opposition Agent to control tutors and slow opponents' plans. A pivotal moment occurred when Baal attempted a Culling Ritual lock with Maralen of the Mornsong, only to be countered by a Silence spell from Hélder, severely crippling Baal's strategy. David then capitalized on his snow permanents and ramp to execute a turn 5 combo involving Animate Dead, Thassa’s Oracle, and Demonic Consultation, winning the game by exiling his deck and fulfilling the Consultation condition. The game showcased a mix of fast combo turns, interaction-heavy play, and key disruption spells that shaped the flow and outcome of the match.