Deck Strategies
Gonti, Canny Acquisitor
Steal and cast opponents' cards by dealing combat damage with evasive creatures, leveraging cost reductions and copying Gonti to increase theft and resource denial.
Minsc & Boo, Timeless Heroes
Generate and buff hamster tokens to deal large amounts of damage quickly, drawing cards by flinging powered-up hamsters.
Isshin, Two Heavens as One
Double combat triggers to maximize damage output and trigger multiple combat abilities, combined with extra combat steps for overwhelming attacks.
Atraxa, Praetors' Voice
Apply poison counters through infect creatures and spells, then proliferate those counters to quickly end the game via poison damage.
Gameplay Insights
- 1
Gonti's strategy of copying himself to steal multiple cards in a turn greatly increased his board impact and resource advantage.
- 2
Atraxa's consistent proliferate triggers combined with early infect creatures created steady pressure that forced opponents to respond quickly or lose to poison.
- 3
Isshin's double combat triggers synergized well with creatures that had impactful attack triggers, amplifying damage output beyond normal expectations.
- 4
Minsc & Boo's ability to draw cards equal to the power of flung hamsters enabled sustained aggression and replenished resources during combat phases.
- 5
The use of Jeweled Lotus to accelerate mana allowed for early deployment of powerful commanders and spells, setting the pace for the game.
Notable Cards
Gonti, Canny Acquisitor
Minsc & Boo, Timeless Heroes
Isshin, Two Heavens as One
Atraxa, Praetors' Voice
Jeweled Lotus
Curse of Opulence
Glistener Elf
Valentin, Dean of the Vein // Lisette, Dean of the Root
Summary
The game began with aggressive early plays from the infect-focused Atraxa deck, quickly applying poison counters to opponents while ramping mana. Gonti's player followed with a strategy centered on stealing cards through combat damage, utilizing evasive creatures and ways to duplicate Gonti to maximize card theft. Minsc & Boo focused on creating and buffing aggressive hamster tokens to push damage and draw cards. Isshin's deck aimed to leverage double combat triggers to amplify damage output and trigger multiple combat-related abilities. Early turns featured strategic ramping and incremental board development across all players. A pivotal moment occurred when Gonti started taking advantage of stolen cards, casting them for reduced costs and disrupting opponents' resources. Meanwhile, Atraxa continued to proliferate poison counters, steadily edging closer to a lethal infect count on multiple players. Isshin's player triggered multiple combat steps and double triggers to apply pressure, while Minsc & Boo used token buffs and direct attacks to chip away at opponents' life totals. The game showcased a dynamic interplay of stealing, infect damage, and combat tricks, with poison counters and card advantage being the major factors shifting momentum. The eventual win condition was likely a combination of infect damage and overwhelming combat damage from multiple combat phases and buffed creatures.