Deck & Commander Strategies

Atraxa, Praetors' Voice
An infect-focused deck leveraging poison counters and proliferate to win by poisoning opponents, supplemented with support for infect creatures and counter manipulation.

Sythis, Harvest's Hand
A life gain and enchantment synergies deck that draws cards and controls the board through enchantment-based effects.

Rhonas the Indomitable
A classic green stompy deck focused on big creatures and combat dominance, aiming to win through raw power and board presence.

Queza, Augur of Agonies
A combo-oriented deck that uses tutors and massive card draw spells like Ad Nauseam to assemble infinite or game-winning combos.

Toggo, Goblin Weaponsmith & Kodama of the East Tree
A combo deck focused on generating infinite mana and rocks through land sacrifices and equipment interactions, enabling overwhelming board presence and combos.
Gameplay Insights
- 1
The infect mechanic combined with poison counters and proliferate created a unique pressure that triggered both damage and card draw, forcing players to respond quickly.
- 2
Toggo and Kodama’s combo involving land sacrifice and equipment to generate infinite mana/rocks was a central threat, requiring immediate disruption.
- 3
Targeted removal of enchantments and artifacts, including Tiller Engine and soul rings, was crucial to slowing down combo decks and controlling tempo.
- 4
Players used careful sequencing of resource generation and combat actions to balance between advancing their combos and mitigating others’ threats.
- 5
The presence of multiple combo decks and aggressive infect strategies made the game a tense race, highlighting the importance of interaction and timing in multiplayer Commander.
Notable Cards
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Devoted Druid
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Dockside Extortionist
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Tiller Engine
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Kodama of the East Tree
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Ad Nauseam
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Silverback Elder
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Norn's Decree
Gameplay Summary
The game featured a high-powered five-player Commander match with diverse deck strategies leading to dynamic interactions.
Early turns saw players developing their boards with key ramp spells like Mirrored Landscape, and important creatures such as Devoted Druid and Dockside Extortionist, setting up their combos and resource engines.
The infect theme of Atraxa introduced poison counters aggressively, pressuring opponents and triggering card draw effects through poison-related triggers.
Multiple players built toward combo finishes, including Toggo and Kodama's infinite rock generation using land sacrifices and equip spells, and Queza's tutor-heavy combo deck looking to assemble Ad Nauseam for massive card draw. Board wipes and targeted removal played a significant role, with enchantment and artifact destruction affecting key pieces like Tiller Engine and soul rings, slowing down combo assemblages.
The gameplay featured pivotal moments where poison counters dealt incremental damage and created a tense atmosphere for survival.
The combo decks jockeyed for advantage, with Toggo and Kodama's infinite rock combo poised to overwhelm the board and Queza threatening large draw spells.
The infect Atraxa deck leveraged proliferate and poison mechanics to chip away at opponents while other players balanced between aggression and combo setup.
Ultimately, the game revolved around managing threats, disrupting combos, and racing poison counters, with the infinite rock combo and infect poison counters standing out as major win conditions.































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