Deck & Commander Strategies
Thrasios, Triton Hero / Vial Smasher the Fierce
A control deck that uses Thrasios's scry and draw ability combined with Vial Smasher's damage output and disruption, aiming to generate incremental value and control the board while setting up for a slow winning plan.
Winota, Joiner of Forces
An aggressive combo deck that exploits Winota's ability to cheat humans into play when attacking, aiming to assemble powerful token combos like Kiki-Jiki or Splinter Twin to close out the game quickly.
Rebbec, Architect of Ascension / Ardenn, Intrepid Archaeologist
An equipment-centric deck that focuses on early board development and protecting key equipment with synergy between the commanders, culminating in powerful equipped creatures that can dominate combat and create winning board states.
Tatyova, Benthic Druid
A ramp and landfall synergy deck that leverages Tatyova's card draw to ramp aggressively and trigger landfall effects, looking to assemble a combo to end the game after establishing a strong resource base.
Gameplay Insights
- 1
Folger's early use of Mystic Remora and Oko, Thief of Crowns effectively disrupted opponents' plays and controlled board state.
- 2
Mike's aggressive use of Winota triggers allowed quick deployment of impactful creatures like Zealous Conscripts, enabling combat tricks and combo setups.
- 3
Charles's Land Tax provided consistent card advantage and helped maintain pressure through equipment like Sword of Feast and Famine, boosting his equipped creatures’ impact.
- 4
Zack’s timely use of Ramunap Excavator to replay lands from graveyard mitigated Cursed Totem’s disruption and sustained ramp potential.
- 5
Folger's well-timed Toxic Deluge cleared the board at a critical moment, resetting the board state and stalling aggressive decks while maintaining control elements.
- 6
Mike’s strategic exchange of creatures using Oko's abilities shifted board control and created advantageous combat scenarios.
- 7
The interaction of Winota with multiple triggers during combat phases created powerful board swings that changed the momentum of the game.
Notable Cards
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Mystic Remora
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Oko, Thief of Crowns
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Winota, Joiner of Forces
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Zealous Conscripts
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Sword of Feast and Famine
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Land Tax
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Stoneforge Mystic
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Colossus Hammer
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Toxic Deluge
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Cursed Totem
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Ramunap Excavator
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Beast Within
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Mox Diamond
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Arcane Signet
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Mana Crypt
Gameplay Summary
The game featured four powerful decks competing in a high-stakes cEDH match.
Early turns showed aggressive mana development and board presence establishment, with Folger's Thrasios/Vial Smasher deck setting up control elements such as Mystic Remora and Oko, Thief of Crowns to disrupt opponents.
Mike's Winota deck aggressively leveraged Winota's ability to cheat humans into play, rapidly assembling threats and combo pieces like Zealous Conscripts and Hope of Ghirapur.
Charles piloted a Rebbec/Ardenn equipment-focused deck, aiming to build a resilient board state and leverage equipment synergies, while Zack's Tatyova deck ramped heavily and sought to capitalize on landfall triggers and card draw to find a game-winning combo.