Deck Strategies
Tymna the Weaver
Utilizes combat damage to draw cards and generate incremental advantage while controlling the board with targeted disruption.
Thrasios, Triton Hero
Serves as a card advantage engine and combo piece, often paired with other commanders or spells to find and assemble game-ending combos.
Breya, Etherium Shaper
Focuses on artifact synergies, Isochron Scepter combos, and using Breya’s activated abilities to control the board and generate infinite loops for a combo finish.
Teferi, Temporal Archmage
Controls the game with planeswalker abilities that untap lands and spells, enabling instant-speed interaction and protecting key combo pieces or locking down opponents.
Kenrith, the Returned King
Relies on reanimation and Hulk combo strategies to win, leveraging Kenrith’s versatile abilities to cheat creatures into play and assemble a lethal combo.
Gameplay Insights
- 1
Using Tymna the Weaver’s card-drawing ability to maintain tempo and pressure opponents while protecting her with counterspells was a key strategic point.
- 2
The presence of two Flash Hulk decks led to a tense standoff, with each player waiting for the ideal moment to execute their combo while holding back their win conditions.
- 3
Gilded Drake’s ability to steal creatures created impactful tempo swings early in the game.
- 4
The use of clusterstorm targeting both tutors and key creatures demonstrated high-level stack management and resource maximization.
- 5
Players prioritized countering or removing key interaction pieces like Mystical Tutor and Thoughtseize to prevent opponents from assembling combos.
- 6
The game highlighted the challenge of balancing aggressive combo execution with the need to protect those combos in a heavily interactive environment.
- 7
Toxic Deluge and other board wipes served as crucial resets to disrupt opponents’ boards when the game state became too threatening.
Notable Cards
Gilded Drake
Mystic Remora
Isochron Scepter
Force of Will
Toxic Deluge
Thoughtseize
Mana Confluence
Birds of Paradise
Mana Crypt
City of Traitors
Summary
The game began with a typical cEDH setup where each player deployed their signature commanders and established early board presence. Tymna the Weaver enabled card draw through combat damage, while Gilded Drake was used to steal key creatures, providing tempo swings. Early interaction involved counterspells and removal, with players carefully managing resources and tempo. Notably, the game featured multiple layers of interaction centered around protecting vital threats like Tymna and attempting to resolve combo pieces. As the game progressed, the players entered a tense standoff, with two Flash Hulk decks (Breya and Kenrith) holding back their primary win conditions, waiting for the perfect moment to execute. Tyler’s Breya deck leveraged artifact synergies and Isochron Scepter combos, while Nate’s Kenrith deck aimed to assemble a reanimation or Hulk-based combo finish. Meanwhile, Cameron’s Teferi deck focused on controlling the game with planeswalker abilities and instant-speed interaction. The game’s turning point came when the timing and protection around the combo attempts became crucial, but ultimately the constant threat of mass removal and counterspells prevented any immediate win, leading to a careful and calculated game of waiting and disruption.