Kinnan vs Animar vs Solphim vs Blue-Farm | #cedh  | Gameplay 022 |  Can Mono Red Burn Beat T&K? thumbnail Blurred backdrop thumbnail
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Kinnan vs Animar vs Solphim vs Blue-Farm | #cedh | Gameplay 022 | Can Mono Red Burn Beat T&K?

MTG Basics


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Kinnan, Bonder Prodigy

    Kinnan, Bonder Prodigy

    Ramp aggressively by generating large amounts of mana through creatures, then tutor and cast powerful spells or creatures to control the board and win through overwhelming board state and combos.

  • Animar, Soul of Elements

    Animar, Soul of Elements

    Build up +1/+1 counters on Animar by casting creatures, enabling cheap and efficient creature spells, and leverage counter synergies to dominate the battlefield with a growing army.

  • Solphim, Mayhem Dominus

    Solphim, Mayhem Dominus

    Utilize value engines and control elements to disrupt opponents and maintain board presence, capitalizing on incremental advantage and synergy with spells that punish opponents.

  • Tymna the Weaver Kraum, Ludevic's Opus

    Tymna the Weaver & Kraum, Ludevic's Opus (Blue Farm)

    Leverage card draw from combat damage and value engines like Smothering Tithe to gain card advantage and mana, then control the board with interaction and combo potential to outvalue opponents.

  • Mono Red Burn

    Apply early and continuous pressure through aggressive creatures and efficient burn spells, using cost reducers like Ruby Medallion to maximize damage output and finish opponents quickly.

Gameplay Insights

  • 1

    Using the One Ring effectively for card advantage and protection was crucial in maintaining tempo and resilience against burn.

  • 2

    Disrupting key mana sources and tutors like Lotus Petal and fetch lands limited opponents' ramp potential and slowed their game plans.

  • 3

    The Mono Red player capitalized on cost reduction effects to cast multiple burn spells and creatures in a single turn, overwhelming opponents quickly.

  • 4

    Careful timing of interaction spells such as Silence and Nature's Claim prevented opponents from gaining life and countering burn damage.

  • 5

    Tracking and managing incremental damage from permanents like Rolling Vortex and Crypt Rats was important in the damage race and board control.

Notable Cards

  • Smothering Tithe

    Smothering Tithe

  • Ruby Medallion

    Ruby Medallion

  • Bloodchief Ascension

    Bloodchief Ascension

  • Lotus Petal

    Lotus Petal

  • Chromatic Lantern

    Chromatic Lantern

  • Rug of Smothering

    Rug of Smothering

Gameplay Summary

The game opened with a tense early tempo battle among four players piloting Kinnan, Animar, Solphim, and a Mono Red Burn deck.

Kinnan quickly ramped and accumulated counters on Animar, while the Mono Red player utilized aggressive burn spells and cost reductions to apply pressure.

Blue Farm (Tymna and Kraum) aimed to stabilize using interaction and value engines like Smothering Tithe.

As the game progressed, Animar and Kinnan focused on building board presence through counter synergies and mana generation, while the Mono Red deck sought to finish the game with direct damage and efficient creatures.

Key moments included the disruption of important cards like Lotus Petal and the use of the One Ring for card advantage and protection.

The Mono Red player successfully used burn spells and damage from creatures to eliminate Blue Farm, ending the game after careful damage calculation and timely interaction.

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