Deck Strategies
Freyalise, Llanowar's Fury
Ramp aggressively with mana dorks and lands, generate value through creature tokens and utility creatures, and use protective spells to maintain board presence and pressure.
Yarok, the Desecrated
Exploit doubled enters-the-battlefield triggers to generate card advantage, disrupt opponents with removal, and synergize with ETB creatures to control the board.
Phage the Untouchable
Control the board with targeted removal spells and disruption, leveraging Phage's lethal condition to threaten opponents while maintaining pressure through incremental damage.
Glint-Eye Nephilim
Utilize damage-dealing creatures and protective equipment to maintain aggressive board presence, leveraging utility creatures and spells to chip away at opponents.
Gameplay Insights
- 1
Using Oath of Mages triggers early to apply incremental damage helped pressure opponents consistently throughout the game.
- 2
The mass board wipe via Damnable Pact was a pivotal moment that reset the board and allowed Freyalise’s player to rebuild advantageously.
- 3
Heroic Intervention was timed perfectly to protect key creatures from removal, maintaining critical board presence.
- 4
Blink effects on creatures like Coiling Oracle maximized value by allowing repeated ETB triggers and card advantage.
- 5
Phage's removal spells effectively disrupted opponents' key creatures, slowing down their development and maintaining control.
Notable Cards
Vexing Devil
Coiling Oracle
Sylvan Library
Oath of Mages
Snuff Out
Dismember
Heroic Intervention
Damnable Pact
Lightning Greaves
Lotus Cobra
Summary
The game featured a dynamic four-player Commander match with Freyalise, Yarok, Phage the Untouchable, and Glint-Eye Nephilim as commanders. Early turns focused on ramping mana and establishing board presence, with key plays including Vexing Devil attacks, Coiling Oracle and Sylvan Library for card advantage, and multiple Oath of Mages triggers dealing incremental damage. Freyalise’s player used ramp and utility creatures to generate value, while Yarok's deck capitalized on doubling enters-the-battlefield effects and strong ETB synergies. Phage's player deployed disruption and removal spells like Snuff Out and Dismember to hinder opponents, emphasizing control elements. Glint-Eye Nephilim's deck appeared to focus on damage and utility with spells like Lightning Greaves and heroic intervention to protect key creatures. Midgame saw significant board shifts, including a mass creature wipe via Damnable Pact cast by Harry, which cleared the board and reset the tempo. Frank’s Freyalise deck leveraged this to reload with powerful creatures, including Nyssa and Shia the Awoken World, and protective spells like Heroic Intervention saved critical creatures from removal. Meanwhile, Yarok and Phage maintained pressure with incremental damage and disruption. Key turning points included the blink and recursion of creatures, multiple upkeep triggers from Oath of Mages, and the strategic use of removal and protection spells to maintain board control. The gameplay emphasized resource management, tactical removal, and leveraging ETB synergies to outvalue opponents, with the win condition revolving around incremental damage and board dominance through synergy exploitation and timely removal.