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Prosper, Shorikai, Kelsien, Marath - #cEDH Gameplay Ep 103

SplitSecond

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Prosper, Tome-Bound

    Prosper, Tome-Bound

    Generate treasures and card advantage through Prosper’s exile triggers, enabling explosive spells and combos with Yawgmoth’s Will and artifact synergies to close out the game.

  • Shorikai, Genesis Engine

    Shorikai, Genesis Engine

    Utilize vehicles and artifact ramp to control the board while applying pressure. Employ interaction like Swan Song and Codex Shredder to disrupt opponents’ combos and maintain a steady game state.

  • Kelsien, the Plague

    Kelsien, the Plague

    Establish a prison lock with stax pieces such as Rest in Peace and Blind Obedience to restrict opponents’ resources and combos. Use Kelsien’s ping ability to control the board and apply incremental damage.

  • Marath, Will of the Wild

    Marath, Will of the Wild

    Assemble a combo involving Marath and Temur Sabertooth, leveraging token generation and removal of counters to create infinite combos. Use ramp and card draw to find key pieces and protect the combo with disruption.

Gameplay Insights

  • 1

    Baal’s use of Prosper to exile key cards and generate treasures was pivotal for enabling explosive combo turns, especially with Yawgmoth’s Will.

  • 2

    Rodrigo’s prison elements like Rest in Peace and Blind Obedience effectively disrupted graveyard-dependent strategies and slowed down combos.

  • 3

    Hélder’s timing of Force of Vigor to remove stax enchantments and use of Wheel of Fortune to redraw was a critical move to protect his Marath combo.

  • 4

    David’s Codex Shredder played a crucial role in disrupting Hélder’s combo potential by milling important combo pieces.

  • 5

    The use of Mayhem Devil and Blade Reforged by Baal to apply pressure while generating value was an effective synergy that influenced combat outcomes.

  • 6

    The group’s careful management of board wipes and interaction, such as countering key spells and forcing discards, kept the game balanced and prevented early wins.

  • 7

    Players’ prioritization of attacking specific opponents to manipulate board states and avoid unfavorable blocks showed a deep understanding of risk and reward in multiplayer interactions.

Notable Cards

  • Prosper, Tome-Bound

    Prosper, Tome-Bound

  • Dualcaster Mage

    Dualcaster Mage

  • Mayhem Devil

    Mayhem Devil

  • Kelsien, the Plague

    Kelsien, the Plague

  • Rest in Peace

    Rest in Peace

  • Blind Obedience

    Blind Obedience

  • Marath, Will of the Wild

    Marath, Will of the Wild

  • Temur Sabertooth

    Temur Sabertooth

  • Carpet of Flowers

    Carpet of Flowers

  • Codex Shredder

    Codex Shredder

  • Mystic Remora

    Mystic Remora

  • Humility

    Humility

  • Force of Vigor

    Force of Vigor

  • Wheel of Fortune

    Wheel of Fortune

Summary

The game began with all four players setting up their unique strategies, with Baal on an Impulsive Prosper deck, David on a Shorikai vehicle-centric list, Rodrigo piloting a Kelsien prison deck, and Hélder running a Marath combo build. Early turns were marked by ramp and interaction, with Baal trying to generate treasures using Prosper triggers, while Rodrigo established prison elements like Rest in Peace and Blind Obedience to disrupt graveyards and spells. David focused on controlling the pace with cards like Mystic Remora and Codex Shredder, aiming to protect his combo pieces and maintain card advantage. Hélder aimed to assemble a Marath combo using Temur Sabertooth and Dockside interactions, while navigating through the stax elements on the board. A key turning point was when Baal found a Dualcaster Mage off a Deadly Dispute, setting up a potential Yawgmoth’s Will win turn, though the table’s stax tools delayed such attempts. The board state evolved with Rodrigo using Kelsien to pressure opponents and control creatures, while Hélder worked around Humility and removal with a Wheel of Fortune and Force of Vigor to reset the board and protect his combo pieces. Baal’s aggressive use of Mayhem Devil and Blade Reforged helped push damage and enable graveyard synergies. The game’s tempo shifted several times due to multiple board wipes, stax effects, and crucial counterspells, with players carefully timing their plays to break or reinforce board control. The match remained tense and complex with all players jockeying for a win condition, whether through combo loops, attrition, or prison lockdowns.

Description

This week everyone on the table attempted to win in a crazy fashion! Come check who managed to pull through!

❂ Baal is trying out Impulsive Prosper from Fenix and Goosey ❂ David is on Vehicular Manslaughter, from Allan from Roll For Crypt ❂ Rodrigo brought his own Kelsien prison deck ❂ Hélder is once again on his Marath combo deck

⬊ Decklists ⬋ ➢ Prosper - tinyurl.com/5n8fmr5a ➢ Shorikai - tinyurl.com/2p85e5ac ➢ Kelsien - tinyurl.com/2p93w9ay ➢ Marath - tinyurl.com/yc4t7b9w

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➥Support us to maintain and improve the quality of our videos www.patreon.com/SplitSecond ➥Don’t forget to visit Arena Porto if you’re coming to Porto/Portugal arenaporto.com ➥Magic, the Gathering and all products belong to magic.wizards.com/en ➥Intro & Outro Music from Patrick de Orteaga patrickdearteaga.com​ ➥Gameplay Music from Benjamin Tissot www.bensound.com

#cEDH #Commander #MagicTheGathering