Deck Strategies
Laughing Jasper Flint
This deck has a low mana curve and focuses on stealing opponents' cards to disrupt their strategies and use their resources.
Dogmeat, Ever Loyal
This Naya-colored deck is themed around 'rummaging', probably involving mechanics that allow the player to look at and manipulate the top cards of their library.
Aurelia, the Warleader
Aurelia's deck focuses on utilizing flying creatures. Depending on the board state, it can have significant offensive or defensive advantages.
Cosima, God of the Voyage // The Omenkeel
This deck uses artifacts and vehicles, potentially crewing vehicles to steal things and cause disruptions.
Gameplay Insights
- 1
The player using Laughing Jasper Flint deck had a significant advantage from a top-deck draw early in the game.
- 2
The player using Aurelia, the Warleader seemed to have a strategy revolving around flying creatures, which can be a significant advantage depending on the opponents' decks.
- 3
Players need to be aware of the potential for their own cards to be used against them in this match, particularly due to Laughing Jasper Flint's ability to steal cards.
Notable Cards
Laughing Jasper Flint
Dogmeat, Ever Loyal
Aurelia, the Warleader
Cosima, God of the Voyage // The Omenkeel
Puresteel Paladin
Summary
The game started with the commanders Laughing Jasper Flint, Dogmeat, Ever Loyal, Aurelia, the Warleader, and Cosima, God of the Voyage // The Omenkeel being played. The players utilized their commanders' unique abilities to steer the direction of the game. Laughing Jasper Flint focused on stealing opponents' cards, while Aurelia, the Warleader took advantage of flying creatures. Dogmeat, Ever Loyal rummaged for treasures, and Cosima, God of the Voyage // The Omenkeel played with artifacts and vehicles. There seems to have been a notable moment where a top-deck draw significantly changed the game's flow. However, the game's conclusive state or winner can't be deduced from the available information.