Deck Strategies
The Master of Keys
The Master of Keys deck is designed around milling and generating Inkling tokens. The strategy is to control the board by disrupting opponents' gameplan with control elements and amass an army of Inklings to attack.
The Lord of Pain
The Lord of Pain deck aims to deal damage incrementally to opponents whenever a creature enters the battlefield. The deck is built to capitalize on these triggers and whittle down opponents' life totals.
Rendmaw, Creaking Nest
The Rendmaw deck focuses on populating the board with tokens and leveraging them for attacks. The deck also has a ramp component to help cast high-cost creatures and spells.
Kianne, Corrupted Memory
The Kianne deck uses a combination of landfall, manifest, and flash mechanics to control the board state and keep opponents on their toes, while also building up its own board presence for attacks.
Gameplay Insights
- 1
Maximus's decision to flash in Multani, Yavimaya's Avatar during combat was a game-changing move, resulting in Max taking a huge hit from his own Lord of Pain.
- 2
Matt's use of Master of Keys and Inklings to deal damage and control the board was a key strategy throughout the game, but was ultimately thwarted by Maximus's Sandwurm Convergence.
- 3
The interaction between Max's The Lord of Pain and each player's creature plays significantly shaped the course of the game, by continuously whittling down the opponents' life totals.
Notable Cards
Tectonic Giant
The Lord of Pain
Multani, Yavimaya's Avatar
Sandwurm Convergence
Summary
The game starts with each player developing their board states. Max, playing The Lord of Pain, gets an early lead by casting Tectonic Giant and The Lord of Pain. The game takes an unexpected turn when Max starts dealing significant damage to everyone with The Lord of Pain's ability. However, the tables turn when Maximus flashes in Multani, Yavimaya's Avatar, resulting in Max taking a massive hit from his own Lord of the Pain, eventually leading to his downfall. Maximus, playing Kianne, then leverages his board state, casting Sandwurm Convergence to protect himself from the flying Inkling tokens generated by Matt's Master of Keys. The game ends in a head-to-head between Maximus and Matt, with Maximus finally emerging victorious.