Deck Strategies
Gishath, Sun's Avatar
Ramp aggressively to cast large dinosaurs and generate tokens, leveraging tribal synergies and combat damage triggers to overwhelm opponents and achieve a quick, lethal board presence.
Mizzix of the Izmagnus
Control the game through counterspells and bounce effects, build experience counters to reduce spell costs, and cast powerful instants and sorceries to clear the board and maintain advantage.
Gameplay Insights
- 1
Gishath player prioritized ramp and creatures that gain life and provide the city's blessing quickly to enable aggressive attacks with Wayward Sawtooth.
- 2
Mizzix used Thing in the Ice strategically to bounce creatures back and stall Gishath's board development, but was unable to maintain control under constant pressure.
- 3
Cyclonic Rift overloaded was a key defensive play by Mizzix but ultimately only delayed Gishath’s overwhelming token production.
- 4
The Gishath player leveraged Rite of Replication on Ranging Raptors to generate a large token army, tipping the scales decisively in combat.
- 5
Mizzix’s reliance on counters and bounce effects was undermined by Gishath’s ability to recover fast and build a massive board state.
- 6
The final attack with multiple tokens and Gishath itself dealt significant commander damage, demonstrating the power of a well-executed ramp and beatdown deck in Commander.
Notable Cards
Priest of the Wakening Sun
Ranging Raptors
Thing in the Ice // Awoken Horror
Cyclonic Rift
Rite of Replication
Explosive Vegetation
Snapping Sailback
Ancestral Vision
Darksteel Ingot
Summary
The game started with both players developing their boards carefully, with Gishath, Sun's Avatar focusing on ramp and dinosaurs to quickly establish a presence, while Mizzix of the Izmagnus aimed to control the board and build up experience counters to fuel powerful spellcasting. Early plays included ramp spells like Explosive Vegetation and utility creatures while both players used counterspells and removal to maintain board control. Mizzix repeatedly used Thing in the Ice to bounce and reset creatures, while Gishath leveraged creatures like Priest of the Wakening Sun and Ranging Raptors to gain life and progress towards the city's blessing for Wayward Sawtooth, enabling more aggressive attacks. A pivotal moment occurred when Mizzix cast Cyclonic Rift overloaded, returning Gishath's board to hand, but Gishath quickly rebuilt with efficient recasts and ramp. Mizzix's control efforts slowed down as Gishath generated multiple dinosaur tokens with Rite of Replication and exploited combat damage triggers. The final turning point was when Gishath successfully attacked with a large board of creatures, including multiple Ranging Raptor tokens and the commander itself, dealing lethal commander damage and winning the game. The game showcased a classic ramp and beatdown strategy from Gishath overcoming a spell-heavy control and experience counter build from Mizzix.