Deck Strategies
Eriette of the Charmed Apple
An aura-centric deck that enchants creatures to make them evasive and powerful, draining opponents' life each end step while gaining life and card advantage through enchantments.
Mr. House, President and CEO
A dice roll and token generation deck that leverages random effects to build a board presence, generate treasure tokens, and gain card advantage.
Millicent, Restless Revenant
A Spirit tribal deck focused on creating Spirit tokens and using them to overwhelm opponents, while gaining incremental value from creatures that draw cards or create treasures.
Liesa, Shroud of Dusk
A vampire angel control deck that taxes opponents by causing life loss whenever spells are cast, while providing life-linking flyers and combat control.
Gameplay Insights
- 1
Playing Liesa early applied constant life pressure on all players, forcing careful resource management around life totals.
- 2
The aura deck maximized card draw and incremental life gain by chaining enchantments and equipping auras to key creatures.
- 3
Mr. House’s use of treasure tokens and dice rolls provided flexible mana and value, enabling casting of multiple spells per turn.
- 4
Millicent’s token generation and sacrifice outlets allowed for card draw and resource replenishment, keeping her board resilient.
- 5
Strategic use of life-linking creatures and tokens helped offset the life loss from Liesa's ability, balancing aggression with survivability.
Notable Cards
Liesa, Shroud of Dusk
Eriette of the Charmed Apple
Mr. House, President and CEO
Millicent, Restless Revenant
All That Glitters
Sram, Senior Edificer
Professional Face-Breaker
Mirror Entity
Summary
The game opened with a typical multiplayer Commander setup where each player developed their mana base and started deploying their early-game strategies. One player ramped quickly with a Soul Ring, enabling casting of impactful spells early. Early tension arose as Liesa, Shroud of Dusk came down, creating a taxing life loss effect each time a spell was cast, which affected everyone but especially those casting multiple spells per turn. Meanwhile, Eriette of the Charmed Apple focused on auras, drawing cards and gaining incremental life while draining opponents through enchantments. Mr. House leveraged dice rolls and token generation to maintain board presence and card advantage, while Millicent, Restless Revenant built up an army of spirits and treasure tokens for resource advantage. As the game progressed, players began to solidify their board states with key creatures and enchantments, such as Archangel of Eleth adding life-linking soldiers and buffing creatures, and Killian Inc. Duelist enhancing spells and creatures alike. The aura-heavy deck capitalized on synergy to chip away at life totals, while the Spirit token deck sought to overwhelm opponents with numbers and card draw. Liesa’s life loss effect steadily pressured the table, forcing players to balance aggression and defense. Strategic plays involved leveraging life gain and loss triggers, card draw from enchantments, and using value creatures that draw cards or generate tokens to maintain momentum. The game’s key turning points centered on managing life totals around Liesa’s taxing effect and maximizing the aura synergies to outpace opponents’ board development.