1-2-3 Punch!!! Yoshimaru/Tana vs Aminatou | Round 5 | Block101 110523 | Duel Commander thumbnail Blurred backdrop thumbnail
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1-2-3 Punch!!! Yoshimaru/Tana vs Aminatou | Round 5 | Block101 110523 | Duel Commander

Duel Commander PH


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Yoshimaru, Ever Faithful Tana, the Bloodsower

    Yoshimaru, Ever Faithful / Tana, the Bloodsower

    This deck leverages token generation and combat synergy to overwhelm opponents quickly. Tana produces tokens each combat phase, which Yoshimaru can use to increase his power and strike multiple times, creating a powerful offensive engine aimed at closing games swiftly.

  • Aminatou, the Fateshifter

    Aminatou, the Fateshifter

    Aminatou’s deck focuses on control and value through flickering key permanents and manipulating the top of the library. The deck aims to disrupt opponents' plans while accruing incremental advantages, setting up powerful combos or lock pieces to win in the mid to late game.

Gameplay Insights

  • 1

    The Yoshimaru/Tana player prioritized aggressive token production and combat phases, forcing Aminatou to use valuable removal early, which reduced her ability to control the game later.

  • 2

    Aminatou’s flicker and top-deck manipulation strategies were effective at stalling, but the lack of a timely board wipe or combo execution allowed the opponent’s board presence to grow unchecked.

  • 3

    Capitalizing on multiple combat phases with token synergies proved to be the key turning point that led to victory for the Yoshimaru/Tana deck.

Notable Cards

  • Yoshimaru, Ever Faithful

    Yoshimaru, Ever Faithful

  • Tana, the Bloodsower

    Tana, the Bloodsower

  • Aminatou, the Fateshifter

    Aminatou, the Fateshifter

Gameplay Summary

The match featured a clash between a Yoshimaru/Tana Naya deck and an Aminatou control build in a Duel Commander setting.

The Yoshimaru/Tana player focused on aggressive board development through token generation and combat synergy, leveraging the interaction between Tana's ability to produce tokens and Yoshimaru's prowess in combat to apply constant pressure.

Meanwhile, Aminatou aimed to control the game through manipulation of the top of the deck and value generation from flicker effects, seeking to disrupt the opponent's tempo and find key combo pieces. Throughout the game, the Yoshimaru/Tana player established a strong board presence by deploying creatures and tokens, forcing Aminatou to respond with spot removal and control elements.

A turning point occurred when the Naya player executed a sequence of combat phases that maximized damage output, capitalizing on tokens and combat buffs to break through defenses.

Despite Aminatou's attempts to reset the board and manipulate draws, the relentless assault proved decisive.

The game concluded with Yoshimaru/Tana securing victory through overwhelming board state advantage and efficient use of combat tricks.

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