Deck & Commander Strategies

Eddie Brock // Venom, Lethal Protector
A sacrifice and card draw engine focused on dealing damage through poison counters and generating value by sacrificing creatures and equipment to maintain board presence and control.

Ghalta, Primal Hunger
A ramp-heavy strategy aiming to cast a massive dinosaur cheaply to overwhelm opponents with huge, hard-to-block creatures supported by equipment and token synergies.

Ragost, Deft Gastronaut
An artifact and token synergy deck using food tokens to control the board and gain incremental advantage, converting sacrifices into life gain and damage pings.

Aragorn, the Uniter
A token and anthem effect build centered on creating and buffing soldier tokens, gaining life and energy, and applying steady pressure through combat and commander damage.
Gameplay Insights
- 1
Max’s transformation of Thousand Moon Smithy into Barracks of the Thousand allowed rapid token generation and explosive mana acceleration, enabling high-impact plays like casting Ragost and Chisgoria in the same turn.
- 2
Jan’s use of sacrifice outlets combined with Venom’s abilities enabled a massive card draw and board presence, converting small creatures into significant threats like Avenger of Zendikar and Archon of Cruelty.
- 3
Sammy’s strategic use of Aragorn to generate tokens and distribute buffs helped him maintain board control and pressure, ultimately securing the monarch and eliminating Max with commander damage.
- 4
Ben’s ramp and equipment support for Ghalta created a potent late-game threat, forcing opponents to prioritize removal or blocking decisions carefully.
- 5
Key interaction moments involved multiple players responding to removal spells, such as Jan countering Adeline’s aggression with Snuff Out and Infernal Grasp, showing tight combat and spell response sequencing.
Notable Cards
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Aragorn, the Uniter
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Ragost, Deft Gastronaut
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Ghalta, Primal Hunger
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Enduring Vitality
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Avenger of Zendikar
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Archon of Cruelty
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Mayhem Devil
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Thopter Shop
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Ashnod's Altar
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Diamond Weapon
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Snuff Out
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Infernal Grasp
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Assassin's Trophy
Gameplay Summary
The game begins with players establishing their mana bases and early board presence, with Sammy quickly deploying Aragorn, the Uniter to generate tokens and gain life and energy.
Jan uses Venom, Lethal Protector aggressively, leveraging sacrifice outlets and card draw to maintain advantage, while Max focuses on artifact synergies with Ragost, Deft Gastronaut and related tokens.
Ben ramps into Ghalta, Primal Hunger and other large threats, aiming to pressure opponents with big creatures.
The early turns see incremental damage, board development, and energy/resource accumulation. Key turning points include Max transforming Thousand Moon Smithy into Barracks of the Thousand to generate tokens and ramping with Chisgoria to create treasures and cast powerful spells.
Jan's combo of sacrificing creatures and drawing cards with Venom and other sacrifice outlets allows him to deploy impactful threats like Avenger of Zendikar and Archon of Cruelty, swinging momentum in his favor.
Aragorn's ongoing buffs and token production enable Sammy to control the air and apply pressure, culminating in the elimination of Max via commander damage.
Jan continues to utilize sacrifice, tutoring, and value creatures to chip away at opponents, while Ben’s Ghalta remains a looming threat supported by ramp and equipment.
The game showcases dynamic board states with multiple token generators, sacrifice synergies, and removal spells shaping the flow of combat and resource management.

















































