Deck & Commander Strategies
Myra the Magnificent
A combo deck focusing on creating and exploiting attractions to generate value, using Myra's ability to copy spells and combo with cards like Dualcaster Mage and Underworld Breach to win.
Kinnan, Bonder Prodigy
A ramp and value deck that cheats large threats into play and uses Seedborn Muse to untap lands and mana artifacts for multiple activations and combos.
Malcolm, Keen-Eyed Navigator & Bruse Tarl, Boorish Herder
A combo deck aiming to assemble a two-card infinite loop with Glint-Horn Buccaneer and Malcolm, generating treasures, drawing cards, and pinging opponents for lethal damage.
Thrasios, Triton Hero & Rograkh, Son of Rohgahh
A polymorph combo deck that seeks to produce infinite mana and draw through the deck using Hullbreaker Horror and Thrasios, protecting combo pieces with counterspells.
Gameplay Insights
- 1
Dante’s use of Malcolm and Glint-Horn Buccaneer to create an infinite loop that generates treasures and pings opponents was the decisive combo that ended the first game swiftly.
- 2
Zack’s attempt to cast Proteus Staff was promptly countered by a timely Force of Negation from Shaun, demonstrating the importance of protecting and disrupting combo pieces.
- 3
Mike’s Green Sun's Zenith fetching Seedborn Muse ensured multiple untaps during opponents' turns, significantly ramping his mana and threatening control over the game flow.
- 4
The players' choice to continue after the first game victory reflects the high skill level and sportsmanship common in cEDH gameplay, providing a second game with fresh draws and strategies.
Notable Cards
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Glint-Horn Buccaneer
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Seedborn Muse
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Jeweled Lotus
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Proteus Staff
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Fierce Guardianship
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Force of Will
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Mana Crypt
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Lotus Petal
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Windfall
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Rhystic Study
Gameplay Summary
The game features a highly competitive four-player cEDH match with decks piloted by Myra the Magnificent, Kinnan, Bonder Prodigy, Malcolm/Bruse, and Thrasios/Rograkh.
Early turns emphasize ramp and setting up key pieces: Myra deploys quickly with Jeweled Lotus and begins generating attractions; Kinnan ramps aggressively with Lotus Petal and Green Sun's Zenith to find Seedborn Muse; Malcolm/Bruse focuses on assembling a combo with Glint-Horn Buccaneer and Malcolm, while Thrasios/Rograkh attempts to establish a polymorph combo with Proteus Staff and Hullbreaker Horror.
The pivotal moment occurs when Malcolm/Bruse pilot Dante executes a devastating infinite loop with Glint-Horn Buccaneer and Malcolm, generating treasures and pinging opponents repeatedly to drain the table and win the game.
Despite the win, the players opt to continue for another round, resetting the board.
The second game sees similar ramp and interaction, with Myra again quickly deploying and using attractions to control tempo, Kinnan setting up Seedborn Muse for multiple untaps, and Thrasios/Rograkh attempting to protect their combo pieces with Force of Negation.
The gameplay highlights the tension between combo assembly, counterspells, and board control in a fast-paced cEDH environment.