Deck Strategies
Derevi, Empyrial Tactician
A tempo deck aiming to establish board presence quickly and assemble infinite mana combos.
Thrasios, Triton Hero and Tymna the Weaver
A four-color control deck aiming to generate value and control the board with Hullbreaker Horror and Bolas's Citadel.
Glarb, Calamity's Augur
A Sultai Doomsday deck, looking to utilize Glarb's abilities to manipulate the library and crack Doomsday piles.
Sythis, Harvest's Hand
A stax deck relying on Sythis's draw engine to keep hand full and disrupt opponents' game plans.
Gameplay Insights
- 1
The deployment of a turn one Sol Ring demonstrated the explosive potential of the decks in play.
- 2
The combination of Counterbalance and Sensei's Divine Top provided potent control and disruption.
- 3
The Thrasios and Training Grounds combo allowed for efficient mana use and card advantage.
- 4
The finale demonstrated the potential for sudden, game-ending plays in this high-powered pod.
Notable Cards
Counterbalance
Sol Ring
Training Grounds
Thrasios, Triton Hero
Hullbreaker Horror
Bolas's Citadel
Summary
The game started off strong with Tim playing Glarb, Calamity's Augur in a Sultai Doomsday deck, aiming to use Glarb's abilities to crack piles by casting cards off the top or surveilling them into the graveyard. Scoop Phase came out swinging with Derevi, aiming to establish board presence quickly and assemble infinite mana combos. Mod introduced a four-color control deck with Tymna the Weaver and Thrasios, Triton Hero, relying on Hullbreaker Horror and Bolas's Citadel as primary combo engines. Joe rounded out the pod with Sythis, aiming to control the board with stax effects while keeping his hand full with Sythis's draw engine. The game saw a number of powerful plays, including a counterbalance with sensei's divine top on board, the deployment of a turn one Sol Ring, and a potent combination of Thrasios and Training Grounds. The game ended with a massive finale, demonstrating the high power level and tight play of this pod.