Deck Strategies
Daretti, Scrap Savant
This deck focuses on artifact synergies and manipulation, aiming to ramp up counters on Millennium Calendar to defeat all opponents.
Estrid, the Masked
This deck leverages enchantments for control and advantage, using cards like Aura of Silence to tax opponents' artifacts and enchantments.
Aminatou, the Fateshifter
The deck is centered around curses, with plans to load up opponents with detrimental effects and gain advantages when opponents cast spells.
Rowan Kenrith, Will Kenrith
The deck aims for spell-slinging and land manipulation, with struggles due to an uncooperative hand.
Gameplay Insights
- 1
Seth revealing his win condition with Millennium Calendar early in the game puts him in a risky position as the other players might coordinate against him.
- 2
Crim's choice to put Curse of Vengeance on Seth, who is running a spell-slinger deck, could potentially net him a significant amount of life and card draw.
- 3
Phil's use of Aura of Silence presents a significant hindrance to both Seth's artifact strategy and Crim's enchantment-based approach.
Notable Cards
Aura of Silence
Curse of Vengeance
Summary
The game starts with the unique premise of no creatures allowed, challenging players to lean into other strategies for victory. Phil, piloting Estrid, the Masked, goes for a enchantment-heavy build with notable use of Aura of Silence to tax opponents' artifacts and enchantments. Meanwhile, Crim, with Aminatou, the Fateshifter, opts for a curse-centric strategy, landing an early Curse of Vengeance on Seth to potentially gain life and draw cards. Seth, in control of Daretti, Scrap Savant, is aiming to ramp up his artifact synergies, and reveals a potential win condition with Millennium Calendar. Tor, playing with Rowan and Will Kenrith, delves into spell-slinging and land manipulation, but struggles with an uncooperative hand. As the game progresses, the players maneuver around each other's strategies, setting up for what promises to be an intense battle.