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I Hate Your Deck #67 Cirdan v Chun Li v Starscream v Greven || Commander Gameplay MTG EDH

I Hate Your Deck

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Greven, Predator Captain

    Greven, Predator Captain

    Aggressively leverages life loss and creature sacrifice to draw cards and deal large amounts of damage, using a high-risk, high-reward approach to overwhelm opponents.

  • Starscream, Power Hungry // Starscream, Seeker Leader

    Starscream, Power Hungry // Starscream, Seeker Leader

    Utilizes the Monarch mechanic to maintain card advantage and drain opponents' life, switching between flying and vehicle forms to pressure opponents and control the flow of the game.

  • Círdan the Shipwright

    Círdan the Shipwright

    Operates as a group hug deck that draws cards for all players and allows putting permanents onto the battlefield, fostering a supportive board state that can turn into a powerful advantage.

  • Zethi, Arcane Blademaster

    Zethi, Arcane Blademaster (Chun Li)

    Focuses on control and evasion to win via Commander damage, with a combo involving extra turns to punch through defenses and finish the game efficiently.

Gameplay Insights

  • 1

    The Monarch mechanic with Starscream created a dynamic mini-game that influenced attack targets and card draw, significantly shaping the pace of the game.

  • 2

    Greven's strategy of paying large amounts of life and sacrificing creatures to draw cards allowed explosive turns that pressured opponents heavily.

  • 3

    The use of planar die rolls introduced additional layers of randomness and strategic considerations, such as timing attacks during planes that granted vigilance or indestructibility.

  • 4

    Círdan's group hug approach, while supportive to all, was carefully balanced with powerful cards like Omniscience that could swing the game when left unchecked.

  • 5

    Chun Li's deck leveraged evasion and an infinite combo with extra turns to attempt to close out the game via Commander damage, showing the importance of synergy between spells and commander abilities.

Notable Cards

  • Omniscience

    Omniscience

  • Mana Crypt

    Mana Crypt

  • Myriad Landscape

    Myriad Landscape

  • Jet Medallion

    Jet Medallion

  • Basilisk Collar

    Basilisk Collar

Summary

The game unfolded with four players piloting distinct decks centered around aggressive and synergistic strategies. The planar die mechanic added an unpredictable layer to the game, with players rolling to activate various plane effects that influenced combat and permanents. Early turns saw players establishing their mana bases and setting up their board states, with some key cards played like Myriad Landscape and Jet Medallion to ramp mana and accelerate spells. The chaotic nature of the planes added tension with creatures gaining vigilance and indestructibility at times, altering combat dynamics significantly. As the game progressed, Starscream's Monarch ability became a pivotal element, granting card draw and life drain each time it dealt combat damage, which created a mini-game around maintaining the Monarch status. Meanwhile, Greven's deck capitalized on life loss and sacrificing creatures to draw cards and deal heavy damage, creating a formidable threat. Chun Li's deck focused on control elements and an infinite combo line involving extra turns to secure a Commander damage victory. Círdan's group hug style was unique, encouraging shared benefits like drawing cards and putting permanents onto the battlefield, but still poised to take advantage of these resources. The game shifted with aggressive attacks, strategic sacrifices, and timely spells, with players jockeying for the Monarch and leveraging their commanders' unique abilities to push for victory.

Description

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Show Notes:

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