Deck Strategies
Iron Man, Titan of Innovation
Focuses on artifact ramp and value by creating treasure tokens, sacrificing artifacts to cheat larger ones onto the battlefield, and applying pressure with a flying, haste-enabled commander equipped to survive removal.
Garna, Bloodfist of Keld
Aggressive aristocrats-style deck that floods the board with small creatures, aiming to sacrifice or lose them in combat to draw cards and deal incremental damage to opponents.
Ghave, Guru of Spores
Plus one plus one counter and token synergy deck that leverages Ghave's ability to create saproling tokens or enhance creatures, with potential combo elements involving sacrifice outlets to gain board control and grow threats.
Yennett, Cryptic Sovereign
Value-oriented deck that reveals and potentially casts spells for free from the top of the library based on odd mana costs, generating card advantage while maintaining flying vigilance menace pressure.
Gameplay Insights
- 1
Iron Man’s early play of casting the commander and immediately equipping Commander’s Plate provided protection and a strong offensive boost, showcasing the importance of artifact synergy and tempo in this deck.
- 2
Garna’s strategy to rely on attacking with numerous small creatures and triggering damage or card draw upon their death created constant pressure on opponents, reinforcing the strength of aristocrats-style decks in multiplayer.
- 3
Ghave’s build focused on plus one plus one counters and token generation, maintaining flexibility between growing creatures or producing tokens, which can lead to powerful board states and combo potential.
- 4
Yennett’s ability to cast spells for free based on odd mana costs from the top of the library rewarded careful deck construction and sequencing, allowing for significant card advantage and maintaining board presence with evasive threats.
Notable Cards
Birthing Pod
Mind Stone
Talisman of Creativity
Ember Hauler
Summary
The game featured a dynamic battle between four unique commanders, each showcasing their distinct strategies. The Iron Man deck leveraged artifact synergies, utilizing its ability to create treasure tokens and sacrifice non-creature artifacts to fetch more powerful ones from the library. Early plays like casting the commander on turn five, equipping a Commander Plate, and generating value with artifact lands set a strong tempo. Garna, Bloodfist of Keld, focused on an aggressive approach by deploying many small creatures and aiming to capitalize on their deaths—drawing cards and dealing damage to opponents. The Ghave, Guru of Spores deck emphasized plus one plus one counter synergies alongside token generation and sacrifice outlets, aiming for incremental board development and potential combos. Yennett, Cryptic Sovereign employed a more reactive and value-driven game plan, revealing cards from the top of the library and casting those with odd mana costs for free or drawing cards otherwise, maintaining card advantage and pressure with flying menace and vigilance.