(EDH) Eesha Vs Vadrok & Magda Vs Lathril Vs Auntie Wort - Commander Gameplay Ep.68 (Brandon & Sam!) thumbnail Blurred backdrop thumbnail
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(EDH) Eesha Vs Vadrok & Magda Vs Lathril Vs Auntie Wort - Commander Gameplay Ep.68 (Brandon & Sam!)

NeoRoyal House of Pricey Cardboard - EDH


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Eesha

    A voltron enchantment deck that equips the commander with auras to deal commander damage quickly. It uses white enchantress effects for card advantage and mana ramp to support its aggressive build.

  • Vadrok, Apex of Thunder

    Vadrok, Apex of Thunder

    A dwarf and vehicle-themed deck focused on artifact synergies and generating treasures with Magda. It uses Jeska's Will and other artifact combos to generate value and control the board.

  • Lathril, Blade of the Elves

    Lathril, Blade of the Elves

    An elfball deck that quickly develops a large board of elf tokens. It leverages black and green elf synergies to ramp mana, pump its creatures, and overwhelm opponents through wide board states.

  • Wort, Boggart Auntie

    Wort, Boggart Auntie

    A goblin tribal deck that uses Wort's ability to sacrifice and return goblin tokens for repeated value. It combines token generation with sacrifice outlets for damage and card advantage.

Gameplay Insights

  • 1

    Eesha used Soul Ring and Myriad Landscape early on to ramp and cast multiple enchantments quickly, enabling a fast voltron setup.

  • 2

    Vadrok's pilot crew and treasure generation with Smuggler's Copter and Magda allowed for repeated activations to generate incremental advantage.

  • 3

    Lathril leveraged combat triggers and token generation to create a snowballing board presence, including spells like Elvish Archdruid and Wirewood Channeler for explosive mana ramp.

  • 4

    Wort repeatedly sacrificed goblin tokens to deal incremental damage and recycle threats, maintaining pressure while generating card advantage.

  • 5

    The use of Impact Tremor and multiple sacrifice outlets created tension on the board, forcing players to balance aggression and defense carefully.

  • 6

    Key moments included casting Antiquities War to pump artifacts into 5/5 creatures and comboing with Lore Contour saga to maximize combat damage.

  • 7

    The interaction between artifact and creature synergies across decks highlighted the importance of managing board states and resource generation in multiplayer Commander.

Notable Cards

  • Heraldic Banner

    Heraldic Banner

  • Magda, Brazen Outlaw

    Magda, Brazen Outlaw

  • Smuggler's Copter

    Smuggler's Copter

  • Wirewood Channeler

    Wirewood Channeler

  • Elvish Archdruid

    Elvish Archdruid

  • Sensei's Divining Top

    Sensei's Divining Top

  • Chromatic Lantern

    Chromatic Lantern

  • Jeska's Will

    Jeska's Will

  • Veteran Motorist

    Veteran Motorist

  • Pact of the Serpent

    Pact of the Serpent

Gameplay Summary

The game featured a four-player Commander match with highly synergistic tribal and combo decks.

Early turns saw players ramping aggressively with mana rocks and land drops, quickly establishing board presence.

Eesha's voltron enchantment strategy started strong with auras and card draw engines like Soul Ring and Enclave, aiming to close the game via commander damage.

Lathril's elfball deck generated significant board states by creating tokens and boosting elves, leveraging powerful elf lords and mana acceleration.

Wort, Boggart Auntie focused on goblin tribal synergy, repeatedly sacrificing and returning goblin tokens to apply pressure and chip away at opponents, while Vadrok's Dwarf and vehicle-centered deck utilized Magda and artifact synergies to generate treasures and apply incremental value through artifact buffs and repeated activations.

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