Deck Strategies
Krydle of Baldur's Gate
Utilizes unblockable creatures and combat damage triggers to mill opponents, draw cards, and generate incremental advantage while controlling the board tempo.
Grumgully, the Generous
Focuses on +1/+1 counters and human tribal synergies to grow creatures and gain card advantage through combat damage and counter interactions.
Nalia de'Arnise
Builds a party with diverse creature types to maximize party synergies, generating value by triggering effects on combat damage and maintaining board presence.
Valduk, Keeper of the Flame
Equips cheap equipment to Valduk and creates elemental tokens to overwhelm opponents with aggressive damage output, leveraging haste and trample.
Gameplay Insights
- 1
Krydle's player maximized value by repeatedly paying to make creatures unblockable while triggering multiple card draws and scry effects to maintain hand size and pressure.
- 2
Grumgully's player used +1/+1 counters to increase creature size and trigger additional draws, effectively rewarding aggressive combat.
- 3
Nalia's deck capitalized on assembling a party to enable creatures with death triggers and damage prevention, providing strong board resilience.
- 4
Valduk's player aggressively attacked with haste elementals and equipped the commander with double strike, forcing opponents to respond or suffer significant damage.
- 5
Strategic targeting of opponents during combat phases shifted pressure dynamically, with players choosing when to attack or hold back based on board state and available mana.
Notable Cards
Two-Handed Axe // Sweeping Cleave
Curiosity
Sigil of the Empty Throne
High Priest of Penance
Loyal Drake
Summary
The multiplayer Commander game featured four decks piloted by Nalia de'Arnise, Grumgully, the Generous, Krydle of Baldur's Gate, and Valduk, Keeper of the Flame. Early turns saw players developing their boards with mana and creatures supporting their respective synergies. Krydle focused on unblockable creatures and card draw through combat damage triggers, while Grumgully leveraged +1/+1 counters on humans to grow their board and generate value. Nalia aimed to assemble a party of different creature types to maximize party synergies and generate incremental value, and Valduk sought to equip cheap equipment and produce elementals to apply pressure. Key plays included Krydle using evasive creatures and paying mana to keep them unblockable, drawing additional cards and scrying to maintain advantage. Grumgully capitalized on combat damage triggers to draw cards and grow threats, while Nalia steadily built a party with clerics and rogues, deploying creatures that triggered effects when damaged or on death. Valduk aggressively attacked by creating elementals and using equipment to enhance his commander, pressuring opponents and forcing decisions.