Deck Strategies
Dee Kay, Finder of the Lost
Assemble all 13 attraction enchantments to manipulate opponents' creatures through exile, fighting, and counter placement, controlling the board and advancing towards a unique lock or combo finish.
Blim, Comedic Genius
Play disruptive artifacts and enchantments that force opponents to receive undesirable cards, lose life, and discard, while benefiting from the chaos to gain advantage and stabilize the board.
Lyra Dawnbringer
Build a strong angel tribal presence with lifelink and anthem effects, creating multiple flying angel tokens and large angel creatures to overwhelm opponents through combat damage and sustain.
Osgir, the Reconstructor
Fill the graveyard with powerful creatures and artifacts, then recursively return them to the battlefield as copies to generate overwhelming board presence and secure a win through combat or combos.
Gameplay Insights
- 1
Dee Kay's strategy of chaining attractions created complex interactions that forced opponents to carefully consider how their creatures would be handled each turn, effectively controlling board state.
- 2
Lyra Dawnbringer's player used life gain triggers to produce multiple flying angel tokens each turn, leveraging anthem effects to keep their army growing and threatening lethal attacks.
- 3
Osgir's graveyard recursion strategy required careful card selection for discard and recursion timing to maximize the value of returning key creatures as copies.
- 4
Blim's use of discard and life loss effects in conjunction with artifacts disrupted opponents' hands and slowed their tempo, enabling Blim to maintain pressure despite aggressive board states.
- 5
The deployment of an indestructible flying 6/6 creature with a no-win/no-lose effect created a temporary stalemate, highlighting the importance of timing and interaction between commanders' abilities and enchantments.
Notable Cards
Tunnel of Love
Master of the Feast
Scrap Trawler
Steel Hellkite
Summary
The game featured four distinct decks each pursuing unique strategies that shaped the early and mid-game dynamics. Dee Kay, Finder of the Lost, leveraged a collection of attraction-themed enchantments to control the board by forcing creatures into challenging interactions, aiming to assemble all 13 attractions to dominate the gameplay. Meanwhile, Blim, Comedic Genius focused on handing out undesirable cards to opponents, creating chaos and disruption while benefiting from the ensuing board state. Lyra Dawnbringer's deck centered on angel tribal synergies, growing an army of flying angels with lifelink and empowering them through anthem effects. Osgir, the Reconstructor played a graveyard recursion and copy strategy, amassing powerful creatures in the graveyard to bring back as copies for overwhelming board presence. Key turning points included Dee Kay establishing multiple attractions like the Tunnel of Love and Foam Weapon Kiosk that manipulated creatures through exile and counters, creating complex board states. Lyra's player built up a formidable angelic force with several 4/4 and 5/5 flying angels, bolstered by lifelink and the Book of Exalted Deeds, posing a major threat. Osgir struggled initially to find the right recursion pieces but amassed a critical mass of creatures in the graveyard to leverage. Blim utilized discard and life loss effects triggered by his artifacts to disrupt opponent hands and slow their progress. The game reached a stalemate with Osgir deploying a powerful indestructible flying 6/6 creature that prevented anyone from losing or winning the game, effectively locking the board. The interactions of multiple enchantments and creatures created a complex and tense battlefield where timing and resource management were crucial.